Qt Quick 3D Physics - Joints Example
// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
Node {
id: root
DynamicRigidBody {
id: baseStand
position: Qt.vector3d(0, 0, 0)
collisionShapes: BoxShape {
extents: Qt.vector3d(50, 10, 50)
}
Model {
source: "#Cube"
scale: Qt.vector3d(0.50, 0.10, 0.50)
materials: PrincipledMaterial {
baseColor: "darkslategray"
}
}
}
DynamicRigidBody {
id: floatingSphere
position: Qt.vector3d(0, 102.5, 0)
collisionShapes: SphereShape {
diameter: 20
}
Model {
source: "#Sphere"
// scale: Qt.vector3d(0.2, 0.2, 0.2)
materials: PrincipledMaterial {
baseColor: "cornflowerblue"
roughness: 0.2
}
}
}
// D6 Joint acting as a soft spring wire
D6Joint {
bodyA: baseStand
bodyB: floatingSphere
positionA: Qt.vector3d(0, 2.5, 0)
positionB: Qt.vector3d(0, -100, 0)
xMotion: D6Joint.Locked
yMotion: D6Joint.Locked
zMotion: D6Joint.Locked
// Allow omnidirectional rotation
twistMotion: D6Joint.Limited
swingMotionY: D6Joint.Limited
swingMotionZ: D6Joint.Limited
twistLimitLower: -0.07 // ~-4 degrees in radians
twistLimitUpper: 0.07 // ~+4 degrees in radians
swingLimitAngleY: 0.087 // ~5 degrees in radians
swingLimitAngleZ: 0.087 // ~5 degrees in radians
angularStiffness: 2550000.0
angularDamping: 2500.0
}
}