C
MCU.Config.fontFilesRuntimeAllocationType
Control copying pre-rasterized glyph data to RAM.
Description
The fontFilesRuntimeAllocationType
selects the allocation type used at runtime to copy pre-rasterized glyph data. The accepted values are defined in AllocationType.
Default value: 3 (DefaultPreload)
If MCU.Config.fontFilesCachePolicy is "OnStartup"
, the chosen runtime allocation type defines the memory area to be used while copying the font files. For example, a platform might have SRAM, VRAM, and SDRAM memory areas. The runtime allocation type specifies which one of these to use.
Note: This property is relevant only for the Monotype Spark font engine.
See Text Rendering and Fonts for font engine-specific details.
Usage
MCU.Config { fontFilesRuntimeAllocationType: 3 }
Since
This property was introduced in QmlProject API 1.3 .
See also Text Rendering and Fonts, MCU.Config.fontFilesStorageSection, MCU.Config.fontFilesCachePolicy, and QUL_GLYPHS_RESOURCE_RUNTIME_ALLOCATION_TYPE.
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