Clipping applies to the node’s subtree and can be nested. Multiple clip nodes will be accumulated by intersecting all their geometries. The accumulation happens as part of the rendering.
Clip nodes must have a geometry before they can be added to the scene graph.
Clipping is usually implemented by using the stencil buffer.
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information.
- class PySide2.QtQuick.QSGClipNode¶
Creates a new
QSGClipNodewithout a geometry.
The clip node must have a geometry before it can be added to the scene graph.
- Return type:
Returns the clip rect of this node.
- Return type:
Returns if this clip node has a rectangular clip.
Sets the clip rect of this clip node to
When a rectangular clip is set in combination with
setIsRectangularthe renderer may in some cases use a more optimal clip method.
rectHint – bool
Sets whether this clip node has a rectangular clip to
This is an optimization hint which means that the renderer can use scissoring instead of stencil, which is significantly faster.
By default this property is
© 2022 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.