QSGOpacityNode¶
The
QSGOpacityNode
class is used to change opacity of nodes. More…
Synopsis¶
Functions¶
def
combinedOpacity
()def
opacity
()def
setCombinedOpacity
(opacity)def
setOpacity
(opacity)
Detailed Description¶
Opacity applies to its subtree and can be nested. Multiple opacity nodes will be accumulated by multiplying their opacity. The accumulation happens as part of the rendering.
When nested opacity gets below a certain threshold, the subtree might be marked as blocked, causing
isSubtreeBlocked()
to return true. This is done for performance reasons.Note
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information.
- class PySide2.QtQuick.QSGOpacityNode¶
Constructs an opacity node with a default opacity of 1.
Opacity accumulates downwards in the scene graph so a node with two
QSGOpacityNode
instances above it, both with opacity of 0.5, will have effective opacity of 0.25.The default opacity of nodes is 1.
- PySide2.QtQuick.QSGOpacityNode.combinedOpacity()¶
- Return type:
float
- PySide2.QtQuick.QSGOpacityNode.opacity()¶
- Return type:
float
Returns this opacity node’s opacity.
See also
- PySide2.QtQuick.QSGOpacityNode.setCombinedOpacity(opacity)¶
- Parameters:
opacity – float
Sets the combined opacity of this node to
opacity
.This function is meant to be called by the node preprocessing prior to rendering the tree, so it will not mark the tree as dirty.
- PySide2.QtQuick.QSGOpacityNode.setOpacity(opacity)¶
- Parameters:
opacity – float
Sets the opacity of this node to
opacity
.Before rendering the graph, the renderer will do an update pass over the subtree to propagate the opacity to its children.
The value will be bounded to the range 0 to 1.
See also
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