QSGRendererInterface¶
An interface providing access to some of the graphics API specific internals of the scenegraph. More…
Synopsis¶
Virtual functions¶
def
getResource
(window, resource)def
getResource
(window, resource)def
graphicsApi
()def
shaderCompilationType
()def
shaderSourceType
()def
shaderType
()
Static functions¶
def
isApiRhiBased
(api)
Detailed Description¶
Renderer interfaces allow accessing graphics API specific functionality in the scenegraph. Such internals are not typically exposed. However, when integrating custom rendering via
QSGRenderNode
for example, it may become necessary to query certain values, for instance the graphics device (e.g. the Direct3D or Vulkan device) that is used by the scenegraph.
QSGRendererInterface
‘s functions have varying availability. API and language queries, such as,graphicsApi()
orshaderType()
are always available, meaning it is sufficient to construct aQQuickWindow
orQQuickView
, and the graphics API or shading language in use can be queried right after viarendererInterface()
. This guarantees that utilities like the GraphicsInfo QML type are able to report the correct values as early as possible, without having conditional property values - depending on for instanceshaderType()
- evaluate to unexpected values.Engine-specific accessors, like
getResource()
, are however available only after the scenegraph is initialized. Additionally, there may be backend-specific limitations on when such functions can be called. The only way that is guaranteed to succeed is calling them when the rendering of a node (i.e. the preparation of the command list for the next frame) is active. In practice this typically meansrender()
.
- class PySide2.QtQuick.QSGRendererInterface¶
- PySide2.QtQuick.QSGRendererInterface.GraphicsApi¶
Constant
Description
QSGRendererInterface.Unknown
An unknown graphics API is in use
QSGRendererInterface.Software
The Qt Quick 2D Renderer is in use
QSGRendererInterface.OpenGL
OpenGL ES 2.0 or higher
QSGRendererInterface.Direct3D12
Direct3D 12
QSGRendererInterface.OpenVG
OpenVG via EGL
QSGRendererInterface.OpenGLRhi
OpenGL ES 2.0 or higher via a graphics abstraction layer. This value was introduced in Qt 5.14.
QSGRendererInterface.Direct3D11Rhi
Direct3D 11 via a graphics abstraction layer. This value was introduced in Qt 5.14.
QSGRendererInterface.VulkanRhi
Vulkan 1.0 via a graphics abstraction layer. This value was introduced in Qt 5.14.
QSGRendererInterface.MetalRhi
Metal via a graphics abstraction layer. This value was introduced in Qt 5.14.
QSGRendererInterface.NullRhi
Null (no output) via a graphics abstraction layer. This value was introduced in Qt 5.14.
- PySide2.QtQuick.QSGRendererInterface.Resource¶
Constant
Description
QSGRendererInterface.DeviceResource
The resource is a pointer to the graphics device, when applicable. For example, a
VkDevice *
,MTLDevice *
orID3D11Device *
. Note that with Vulkan the returned value is a pointer to the VkDevice, not the handle itself. This is because Vulkan handles may not be pointers, and may use a different size from the architecture’s pointer size so merely casting to/fromvoid *
is wrong.QSGRendererInterface.CommandQueueResource
The resource is a pointer to the graphics command queue used by the scenegraph, when applicable. For example, a
VkQueue *
orMTLCommandQueue *
. Note that with Vulkan the returned value is a pointer to the VkQueue, not the handle itself.QSGRendererInterface.CommandListResource
The resource is a pointer to the command list or buffer used by the scenegraph, when applicable. For example, a
VkCommandBuffer *
orMTLCommandBuffer *
. This object has limited validity, and is only valid while the scene graph is preparing the next frame. Note that with Vulkan the returned value is a pointer to the VkCommandBuffer, not the handle itself.QSGRendererInterface.PainterResource
The resource is a pointer to the active
QPainter
used by the scenegraph, when running with the software backend.QSGRendererInterface.RhiResource
The resource is a pointer to the QRhi instance used by the scenegraph, when applicable. This value was introduced in Qt 5.14.
QSGRendererInterface.PhysicalDeviceResource
The resource is a pointer to the pysical device object used by the scenegraph, when applicable. For example, a
VkPhysicalDevice *
. Note that with Vulkan the returned value is a pointer to the VkPhysicalDevice, not the handle itself. This value was introduced in Qt 5.14.QSGRendererInterface.OpenGLContextResource
The resource is a pointer to the
QOpenGLContext
used by the scenegraph (on the render thread), when applicable. This value was introduced in Qt 5.14.QSGRendererInterface.DeviceContextResource
The resource is a pointer to the device context used by the scenegraph, when applicable. For example, a
ID3D11DeviceContext *
. This value was introduced in Qt 5.14.QSGRendererInterface.CommandEncoderResource
The resource is a pointer to the currently active render command encoder object used by the scenegraph, when applicable. For example, a
MTLRenderCommandEncoder *
. This object has limited validity, and is only valid while the scene graph is recording a render pass for the next frame. This value was introduced in Qt 5.14.QSGRendererInterface.VulkanInstanceResource
The resource is a pointer to the
QVulkanInstance
used by the scenegraph, when applicable. This value was introduced in Qt 5.14.QSGRendererInterface.RenderPassResource
The resource is a pointer to the render pass used by the scenegraph, describing the color and depth/stecil attachments and how they are used. For example, a
VkRenderPass *
. This value was introduced in Qt 5.14.
- PySide2.QtQuick.QSGRendererInterface.ShaderType¶
Constant
Description
QSGRendererInterface.UnknownShadingLanguage
Not yet known due to no window and scenegraph associated
QSGRendererInterface.GLSL
GLSL or GLSL ES
QSGRendererInterface.HLSL
HLSL
QSGRendererInterface.RhiShader
Consumes QShader instances containing shader variants for multiple target languages and intermediate formats. This value was introduced in Qt 5.14.
- PySide2.QtQuick.QSGRendererInterface.ShaderCompilationType¶
Constant
Description
QSGRendererInterface.RuntimeCompilation
Runtime compilation of shader source code is supported
QSGRendererInterface.OfflineCompilation
Pre-compiled bytecode supported
- PySide2.QtQuick.QSGRendererInterface.ShaderSourceType¶
Constant
Description
QSGRendererInterface.ShaderSourceString
Shader source can be provided as a string in the corresponding properties of ShaderEffect
QSGRendererInterface.ShaderSourceFile
Local or resource files containing shader source code are supported
QSGRendererInterface.ShaderByteCode
Local or resource files containing shader bytecode are supported
- PySide2.QtQuick.QSGRendererInterface.getResource(window, resource)¶
- Parameters:
window –
PySide2.QtQuick.QQuickWindow
resource –
Resource
- Return type:
void
Queries a graphics
resource
inwindow
. Returns null when the resource in question is not supported or not available.When successful, the returned pointer is either a direct pointer to an interface (and can be cast, for example, to
ID3D12Device *
) or a pointer to an opaque handle that needs to be dereferenced first (for example,VkDevice dev = *static_cast<VkDevice *>(result)
). The latter is necessary since such handles may have sizes different from a pointer.Note
The ownership of the returned pointer is never transferred to the caller.
Note
This function must only be called on the render thread.
- PySide2.QtQuick.QSGRendererInterface.getResource(window, resource)
- Parameters:
window –
PySide2.QtQuick.QQuickWindow
resource – str
- Return type:
void
Queries a graphics resource.
resource
is a backend-specific key. This allows supporting any future resources that are not listed in the Resource enum.Note
The ownership of the returned pointer is never transferred to the caller.
Note
This function must only be called on the render thread.
- PySide2.QtQuick.QSGRendererInterface.graphicsApi()¶
- Return type:
Returns the graphics API that is in use by the Qt Quick scenegraph.
Note
This function can be called on any thread.
- static PySide2.QtQuick.QSGRendererInterface.isApiRhiBased(api)¶
- Parameters:
api –
GraphicsApi
- Return type:
bool
Returns true if
api
is based on a graphics abstraction layer (QRhi) instead of directly calling the native graphics API.Note
This function can be called on any thread.
- PySide2.QtQuick.QSGRendererInterface.shaderCompilationType()¶
- Return type:
ShaderCompilationTypes
Returns a bitmask of the shader compilation approaches supported by the Qt Quick backend the application is using.
Note
This function can be called on any thread.
See also
QtQuick::GraphicsInfo
- PySide2.QtQuick.QSGRendererInterface.shaderSourceType()¶
- Return type:
ShaderSourceTypes
Returns a bitmask of the supported ways of providing shader sources in ShaderEffect items.
Note
This function can be called on any thread.
See also
QtQuick::GraphicsInfo
- PySide2.QtQuick.QSGRendererInterface.shaderType()¶
- Return type:
Returns the shading language supported by the Qt Quick backend the application is using.
Note
This function can be called on any thread.
See also
QtQuick::GraphicsInfo
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