class QPhongAlphaMaterial

The QPhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. More

Inheritance diagram of PySide6.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial

Synopsis

Properties

Methods

Slots

Signals

Note

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Detailed Description

This class is deprecated; use QDiffuseSpecularMaterial instead.

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

  • Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque).

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property alphaᅟ: float

Holds the alpha component of the object which varies between 0 and 1.

The default value is 0.5f.

Access functions:
property ambientᅟ: QColor

Holds the ambient color.

Access functions:
property blendFunctionArgᅟ: Qt3DRender.QBlendEquation.BlendFunction

Holds the blend equation function argument.

See also

BlendFunction

Access functions:
property destinationAlphaArgᅟ: Qt3DRender.QBlendEquationArguments.Blending

Holds the blend equation destination alpha blending argument.

See also

Blending

Access functions:
property destinationRgbArgᅟ: Qt3DRender.QBlendEquationArguments.Blending

Holds the blend equation destination RGB blending argument.

See also

Blending

Access functions:
property diffuseᅟ: QColor

Holds the diffuse color.

Access functions:
property shininessᅟ: float

Holds the shininess exponent.

Access functions:
property sourceAlphaArgᅟ: Qt3DRender.QBlendEquationArguments.Blending

Holds the blend equation source alpha blending argument.

See also

Blending

Access functions:
property sourceRgbArgᅟ: Qt3DRender.QBlendEquationArguments.Blending

Holds the blend equation source RGB blending argument.

See also

Blending

Access functions:
property specularᅟ: QColor

Holds the specular color.

Access functions:
__init__([parent=None])
Parameters:

parentQNode

Constructs a new QPhongAlphaMaterial instance with parent object parent.

alpha()
Return type:

float

See also

setAlpha()

Getter of property alphaᅟ .

alphaChanged(alpha)
Parameters:

alpha – float

Notification signal of property alphaᅟ .

ambient()
Return type:

QColor

See also

setAmbient()

Getter of property ambientᅟ .

ambientChanged(ambient)
Parameters:

ambientQColor

Notification signal of property ambientᅟ .

blendFunctionArg()
Return type:

BlendFunction

See also

setBlendFunctionArg()

Getter of property blendFunctionArgᅟ .

blendFunctionArgChanged(blendFunctionArg)
Parameters:

blendFunctionArgBlendFunction

Notification signal of property blendFunctionArgᅟ .

destinationAlphaArg()
Return type:

Blending

See also

setDestinationAlphaArg()

Getter of property destinationAlphaArgᅟ .

destinationAlphaArgChanged(destinationAlphaArg)
Parameters:

destinationAlphaArgBlending

Notification signal of property destinationAlphaArgᅟ .

destinationRgbArg()
Return type:

Blending

See also

setDestinationRgbArg()

Getter of property destinationRgbArgᅟ .

destinationRgbArgChanged(destinationRgbArg)
Parameters:

destinationRgbArgBlending

Notification signal of property destinationRgbArgᅟ .

diffuse()
Return type:

QColor

See also

setDiffuse()

Getter of property diffuseᅟ .

diffuseChanged(diffuse)
Parameters:

diffuseQColor

Notification signal of property diffuseᅟ .

setAlpha(alpha)
Parameters:

alpha – float

See also

alpha()

Setter of property alphaᅟ .

setAmbient(ambient)
Parameters:

ambientQColor

See also

ambient()

Setter of property ambientᅟ .

setBlendFunctionArg(blendFunctionArg)
Parameters:

blendFunctionArgBlendFunction

See also

blendFunctionArg()

Setter of property blendFunctionArgᅟ .

setDestinationAlphaArg(destinationAlphaArg)
Parameters:

destinationAlphaArgBlending

See also

destinationAlphaArg()

Setter of property destinationAlphaArgᅟ .

setDestinationRgbArg(destinationRgbArg)
Parameters:

destinationRgbArgBlending

See also

destinationRgbArg()

Setter of property destinationRgbArgᅟ .

setDiffuse(diffuse)
Parameters:

diffuseQColor

See also

diffuse()

Setter of property diffuseᅟ .

setShininess(shininess)
Parameters:

shininess – float

See also

shininess()

Setter of property shininessᅟ .

setSourceAlphaArg(sourceAlphaArg)
Parameters:

sourceAlphaArgBlending

See also

sourceAlphaArg()

Setter of property sourceAlphaArgᅟ .

setSourceRgbArg(sourceRgbArg)
Parameters:

sourceRgbArgBlending

See also

sourceRgbArg()

Setter of property sourceRgbArgᅟ .

setSpecular(specular)
Parameters:

specularQColor

See also

specular()

Setter of property specularᅟ .

shininess()
Return type:

float

See also

setShininess()

Getter of property shininessᅟ .

shininessChanged(shininess)
Parameters:

shininess – float

Notification signal of property shininessᅟ .

sourceAlphaArg()
Return type:

Blending

See also

setSourceAlphaArg()

Getter of property sourceAlphaArgᅟ .

sourceAlphaArgChanged(sourceAlphaArg)
Parameters:

sourceAlphaArgBlending

Notification signal of property sourceAlphaArgᅟ .

sourceRgbArg()
Return type:

Blending

See also

setSourceRgbArg()

Getter of property sourceRgbArgᅟ .

sourceRgbArgChanged(sourceRgbArg)
Parameters:

sourceRgbArgBlending

Notification signal of property sourceRgbArgᅟ .

specular()
Return type:

QColor

See also

setSpecular()

Getter of property specularᅟ .

specularChanged(specular)
Parameters:

specularQColor

Notification signal of property specularᅟ .