class QPhongMaterial

The QPhongMaterial class provides a default implementation of the phong lighting effect. More

Inheritance diagram of PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial

Synopsis

Properties

Methods

Slots

Signals

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description

This class is deprecated; use QDiffuseSpecularMaterial instead.

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property ambientᅟ: QColor

Holds the ambient color.

Access functions:
property diffuseᅟ: QColor

Holds the diffuse color.

Access functions:
property shininessᅟ: float

Holds the shininess exponent.

Access functions:
property specularᅟ: QColor

Holds the specular color.

Access functions:
__init__([parent=None])
Parameters:

parentQNode

Constructs a new QPhongMaterial instance with parent object parent.

ambient()
Return type:

QColor

See also

setAmbient()

Getter of property ambientᅟ .

ambientChanged(ambient)
Parameters:

ambientQColor

Notification signal of property ambientᅟ .

diffuse()
Return type:

QColor

See also

setDiffuse()

Getter of property diffuseᅟ .

diffuseChanged(diffuse)
Parameters:

diffuseQColor

Notification signal of property diffuseᅟ .

setAmbient(ambient)
Parameters:

ambientQColor

See also

ambient()

Setter of property ambientᅟ .

setDiffuse(diffuse)
Parameters:

diffuseQColor

See also

diffuse()

Setter of property diffuseᅟ .

setShininess(shininess)
Parameters:

shininess – float

See also

shininess()

Setter of property shininessᅟ .

setSpecular(specular)
Parameters:

specularQColor

See also

specular()

Setter of property specularᅟ .

shininess()
Return type:

float

See also

setShininess()

Getter of property shininessᅟ .

shininessChanged(shininess)
Parameters:

shininess – float

Notification signal of property shininessᅟ .

specular()
Return type:

QColor

See also

setSpecular()

Getter of property specularᅟ .

specularChanged(specular)
Parameters:

specularQColor

Notification signal of property specularᅟ .