PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial¶
- class QDiffuseMapMaterial¶
The
QDiffuseMapMaterial
provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. More…Synopsis¶
Properties¶
Methods¶
def
__init__()
def
ambient()
def
diffuse()
def
shininess()
def
specular()
def
textureScale()
Slots¶
def
setAmbient()
def
setDiffuse()
def
setShininess()
def
setSpecular()
Signals¶
def
ambientChanged()
def
diffuseChanged()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
This class is deprecated; use
QDiffuseSpecularMaterial
instead.The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.Holds the current ambient color.
- Access functions:
- property diffuseᅟ: QAbstractTexture¶
Holds the current texture used as the diffuse map.
By default, the diffuse texture has the following properties:
Linear minification and magnification filters
Linear mipmap with mipmapping enabled
Repeat wrap mode
Maximum anisotropy of 16.0
- Access functions:
- property shininessᅟ: float¶
Holds the current shininess as a float value.
- Access functions:
Holds the current specular color.
- Access functions:
- property textureScaleᅟ: float¶
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of
4.0
would result in 16 (4x4) tiles.- Access functions:
- __init__([parent=None])¶
- Parameters:
parent –
QNode
Constructs a new
QDiffuseMapMaterial
instance with parent objectparent
.Getter of property
ambientᅟ
.Notification signal of property
ambientᅟ
.- diffuse()¶
- Return type:
QAbstractTexture
See also
setDiffuse()
Getter of property
diffuseᅟ
.- diffuseChanged(diffuse)¶
- Parameters:
diffuse –
QAbstractTexture
Notification signal of property
diffuseᅟ
.Setter of property
ambientᅟ
.- setDiffuse(diffuse)¶
- Parameters:
diffuse –
QAbstractTexture
See also
diffuse()
Setter of property
diffuseᅟ
.- setShininess(shininess)¶
- Parameters:
shininess – float
See also
shininess()
Setter of property
shininessᅟ
.Setter of property
specularᅟ
.- setTextureScale(textureScale)¶
- Parameters:
textureScale – float
See also
textureScale()
Setter of property
textureScaleᅟ
.- shininess()¶
- Return type:
float
See also
setShininess()
Getter of property
shininessᅟ
.- shininessChanged(shininess)¶
- Parameters:
shininess – float
Notification signal of property
shininessᅟ
.Getter of property
specularᅟ
.Notification signal of property
specularᅟ
.- textureScale()¶
- Return type:
float
See also
setTextureScale()
Getter of property
textureScaleᅟ
.- textureScaleChanged(textureScale)¶
- Parameters:
textureScale – float
Notification signal of property
textureScaleᅟ
.