PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial

class QDiffuseMapMaterial

The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. More

Inheritance diagram of PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial

Synopsis

Properties

Methods

Slots

Signals

Note

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Detailed Description

This class is deprecated; use QDiffuseSpecularMaterial instead.

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property ambientᅟ: QColor

Holds the current ambient color.

Access functions:
property diffuseᅟ: QAbstractTexture

Holds the current texture used as the diffuse map.

By default, the diffuse texture has the following properties:

  • Linear minification and magnification filters

  • Linear mipmap with mipmapping enabled

  • Repeat wrap mode

  • Maximum anisotropy of 16.0

Access functions:
property shininessᅟ: float

Holds the current shininess as a float value.

Access functions:
property specularᅟ: QColor

Holds the current specular color.

Access functions:
property textureScaleᅟ: float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

Access functions:
__init__([parent=None])
Parameters:

parentQNode

Constructs a new QDiffuseMapMaterial instance with parent object parent.

ambient()
Return type:

QColor

See also

setAmbient()

Getter of property ambientᅟ .

ambientChanged(ambient)
Parameters:

ambientQColor

Notification signal of property ambientᅟ .

diffuse()
Return type:

QAbstractTexture

See also

setDiffuse()

Getter of property diffuseᅟ .

diffuseChanged(diffuse)
Parameters:

diffuseQAbstractTexture

Notification signal of property diffuseᅟ .

setAmbient(color)
Parameters:

colorQColor

See also

ambient()

Setter of property ambientᅟ .

setDiffuse(diffuse)
Parameters:

diffuseQAbstractTexture

See also

diffuse()

Setter of property diffuseᅟ .

setShininess(shininess)
Parameters:

shininess – float

See also

shininess()

Setter of property shininessᅟ .

setSpecular(specular)
Parameters:

specularQColor

See also

specular()

Setter of property specularᅟ .

setTextureScale(textureScale)
Parameters:

textureScale – float

See also

textureScale()

Setter of property textureScaleᅟ .

shininess()
Return type:

float

See also

setShininess()

Getter of property shininessᅟ .

shininessChanged(shininess)
Parameters:

shininess – float

Notification signal of property shininessᅟ .

specular()
Return type:

QColor

See also

setSpecular()

Getter of property specularᅟ .

specularChanged(specular)
Parameters:

specularQColor

Notification signal of property specularᅟ .

textureScale()
Return type:

float

See also

setTextureScale()

Getter of property textureScaleᅟ .

textureScaleChanged(textureScale)
Parameters:

textureScale – float

Notification signal of property textureScaleᅟ .