PySide6.Qt3DInput.Qt3DInput.QInputSettings

class QInputSettings

QInputSettings class holds the pointer to an input event source object. More

Inheritance diagram of PySide6.Qt3DInput.Qt3DInput.QInputSettings

Synopsis

Properties

Methods

Slots

Signals

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description

The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.

See also

QMouseDevice QKeyboardDevice

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property eventSourceᅟ: QObject

Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.

Access functions:
__init__([parent=None])
Parameters:

parentQNode

eventSource()
Return type:

QObject

See also

setEventSource()

Getter of property eventSourceᅟ .

eventSourceChanged(arg__1)
Parameters:

arg__1QObject

Notification signal of property eventSourceᅟ .

setEventSource(eventSource)
Parameters:

eventSourceQObject

See also

eventSource()

Setter of property eventSourceᅟ .