PySide6.QtSpatialAudio.QAmbientSound¶
- class QAmbientSound¶
A stereo overlay sound. More…
Synopsis¶
Properties¶
Methods¶
def
__init__()
def
autoPlay()
def
engine()
def
loops()
def
setAutoPlay()
def
setLoops()
def
setSource()
def
setVolume()
def
source()
def
volume()
Slots¶
Signals¶
def
loopsChanged()
def
sourceChanged()
def
volumeChanged()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
QAmbientSound
represents a position and orientation independent sound. It’s commonly used for background sounds (e.g. music) that is supposed to be independent of the listeners position and orientation.- class Loops¶
Lets you control the playback loop using the following values:
Constant
Description
QAmbientSound.Infinite
Loops infinitely
QAmbientSound.Once
Stops playback after running once
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property autoPlayᅟ: bool¶
Determines whether the sound should automatically start playing when a source gets specified.
The default value is
true
.- Access functions:
- property loopsᅟ: int¶
Determines how many times the sound is played before the player stops. Set to
Infinite
to play the current sound in a loop forever.The default value is
1
.- Access functions:
Signal
loopsChanged()
The source file for the sound to be played.
- Access functions:
Signal
sourceChanged()
- property volumeᅟ: float¶
Defines the volume of the sound.
Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost.
- Access functions:
Signal
volumeChanged()
- __init__(engine)¶
- Parameters:
engine –
QAudioEngine
Creates a stereo sound source for
engine
.- autoPlay()¶
- Return type:
bool
See also
Getter of property
autoPlayᅟ
.- autoPlayChanged()¶
Notification signal of property
autoPlayᅟ
.- engine()¶
- Return type:
Returns the engine associated with this sound.
- loops()¶
- Return type:
int
See also
Getter of property
loopsᅟ
.- loopsChanged()¶
Notification signal of property
loopsᅟ
.- pause()¶
Pauses sound playback. Calling
play()
will continue playback.- play()¶
Starts playing back the sound. Does nothing if the sound is already playing.
- setAutoPlay(autoPlay)¶
- Parameters:
autoPlay – bool
See also
Setter of property
autoPlayᅟ
.Setter of property
loopsᅟ
.Setter of property
sourceᅟ
.Setter of property
volumeᅟ
.- source()¶
- Return type:
See also
Getter of property
sourceᅟ
.- sourceChanged()¶
Notification signal of property
sourceᅟ
.- stop()¶
Stops sound playback and resets the current position and current loop count to 0. Calling
play()
will start playback at the beginning of the sound file.- volume()¶
- Return type:
float
See also
Getter of property
volumeᅟ
.- volumeChanged()¶
Notification signal of property
volumeᅟ
.