PySide6.QtSpatialAudio.QAmbientSound

class QAmbientSound

A stereo overlay sound. More

Inheritance diagram of PySide6.QtSpatialAudio.QAmbientSound

Synopsis

Properties

Methods

Slots

Signals

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description

QAmbientSound represents a position and orientation independent sound. It’s commonly used for background sounds (e.g. music) that is supposed to be independent of the listeners position and orientation.

class Loops

Lets you control the playback loop using the following values:

Constant

Description

QAmbientSound.Infinite

Loops infinitely

QAmbientSound.Once

Stops playback after running once

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property autoPlayᅟ: bool

Determines whether the sound should automatically start playing when a source gets specified.

The default value is true.

Access functions:
property loopsᅟ: int

Determines how many times the sound is played before the player stops. Set to Infinite to play the current sound in a loop forever.

The default value is 1.

Access functions:
property sourceᅟ: QUrl

The source file for the sound to be played.

Access functions:
property volumeᅟ: float

Defines the volume of the sound.

Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost.

Access functions:
__init__(engine)
Parameters:

engineQAudioEngine

Creates a stereo sound source for engine.

autoPlay()
Return type:

bool

See also

setAutoPlay()

Getter of property autoPlayᅟ .

autoPlayChanged()

Notification signal of property autoPlayᅟ .

engine()
Return type:

QAudioEngine

Returns the engine associated with this sound.

loops()
Return type:

int

See also

setLoops()

Getter of property loopsᅟ .

loopsChanged()

Notification signal of property loopsᅟ .

pause()

Pauses sound playback. Calling play() will continue playback.

play()

Starts playing back the sound. Does nothing if the sound is already playing.

setAutoPlay(autoPlay)
Parameters:

autoPlay – bool

See also

autoPlay()

Setter of property autoPlayᅟ .

setLoops(loops)
Parameters:

loops – int

See also

loops()

Setter of property loopsᅟ .

setSource(url)
Parameters:

urlQUrl

See also

source()

Setter of property sourceᅟ .

setVolume(volume)
Parameters:

volume – float

See also

volume()

Setter of property volumeᅟ .

source()
Return type:

QUrl

See also

setSource()

Getter of property sourceᅟ .

sourceChanged()

Notification signal of property sourceᅟ .

stop()

Stops sound playback and resets the current position and current loop count to 0. Calling play() will start playback at the beginning of the sound file.

volume()
Return type:

float

See also

setVolume()

Getter of property volumeᅟ .

volumeChanged()

Notification signal of property volumeᅟ .