C
Qt Cluster: Rendering and Recovery from Main UI Failure
// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause // This file is part of the Qt Safe Renderer module import QtQuick import "../.." Item { id: fpsmeterNeedle property real fpsmeterNeedleRotation: fpsValue * fpsDegreesPerValue property real fpsValue: Math.min(fpscounter.fpsNow, 60) // Limit to 60, as that's where the gauge ends property real maxValueAngle: 314 property real minValueAngle: 45 property real maximumValue: 60 property real fpsDegreesPerValue: Math.abs((maxValueAngle - minValueAngle) / maximumValue) anchors.right: parent.right anchors.top: parent.top anchors.rightMargin: 887 anchors.topMargin: 125 width: 161 height: 10 rotation: fpsmeterNeedleRotation - 45 Image { anchors.left: parent.left anchors.verticalCenterOffset: 0 anchors.leftMargin: 0 anchors.verticalCenter: parent.verticalCenter source: "image://etc/gaugeNeedleSmall.png" } FpsCounter { id: fpscounter rotation: fpsVisible ? -fpsmeterNeedle.rotation : 0 anchors.top: parent.top anchors.topMargin: 50 anchors.horizontalCenter: parent.horizontalCenter fpsVisible: false // Setting this to true prints fps on screen running: startupAnimationsFinished } Behavior on fpsValue { enabled: startupAnimationsFinished PropertyAnimation { duration: fpscounter.fpsInterval } } }