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Qt Cluster: Rendering and Recovery from Main UI Failure
// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause // This file is part of the Qt Safe Renderer module import QtQuick Item { id: fpscounter property real fpsNow: 0 property bool running: false property alias fpsVisible: fpsLabel.visible property int fpsInterval: 1000 property alias color: fpsLabel.color Item { id: swapTest property real t NumberAnimation on t { running: fpscounter.running from: 0 to: 1 duration: fpsInterval loops: Animation.Infinite } onTChanged: { ++fpsTimer.tick } } Timer { id: fpsTimer running: fpscounter.running repeat: true interval: fpsInterval property var lastFrameTime: new Date() property int tick onTriggered: { var now = new Date() var dt = now.getTime() - lastFrameTime.getTime() lastFrameTime = now var fps = (tick * fpsInterval) / dt fpsNow = Math.round(fps * 10) / 10 tick = 0 if (fpsVisible) fpsLabel.updateYerself() } } Text { id: fpsLabel visible: false anchors.centerIn: parent font.pixelSize: 10 color: "white" function updateYerself() { text = Math.round(fpsNow) } } }