/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef BOARD_H #define BOARD_H #include <QObject> #include <QGraphicsScene> #include <QGraphicsView> #include <QGraphicsPixmapItem> #include <QPixmap> #include <QPropertyAnimation> class Board : public QGraphicsView { Q_OBJECT Q_PROPERTY(int connectRotation READ connectRotation WRITE setConnectRotation) Q_PROPERTY(qreal connectOpacity READ connectOpacity WRITE setConnectOpacity) public: explicit Board(QWidget *parent = 0); enum Edge { Top = 1, Bottom, Left, Right }; enum BoardSize { Width = 640, Height = 360, Paddle = 50 }; QGraphicsScene *getScene() { return scene; } int connectRotation(){ return connectIcon->rotation(); } qreal connectOpacity(){ return connectIcon->opacity(); } void setConnectRotation(int rot); void setConnectOpacity(qreal op); signals: void ballCollision(Board::Edge pos); void scored(Board::Edge pos); public slots: void setBall(int x, int y); void setLeftPaddle(int y); void setRightPaddle(int y); void setScore(int l, int r); void setStatus(QString text, int opacity_start, int opacity_end); void sceneChanged(const QList<QRectF> ®ion); void animateConnect(bool start = true); void fadeConnect(bool out = true); private: QGraphicsScene *scene; QGraphicsRectItem *ball; QGraphicsRectItem *topWall; QGraphicsRectItem *bottomWall; QGraphicsRectItem *leftPaddle; QGraphicsRectItem *rightPaddle; QGraphicsTextItem *leftScore; QGraphicsTextItem *rightScore; QGraphicsTextItem *status; QPixmap icon; QGraphicsPixmapItem *connectIcon; QPropertyAnimation *connectAnimation; void checkBall(int x, int y); }; #endif // BOARD_H