/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "painter.h" #include <QtCore/qvarlengtharray.h> void Painter::drawQuad(const QVector3D &c1, const QVector3D &c2, const QVector3D &c3, const QVector3D &c4, const QVector3D &normal) { QVarLengthArray<float> vertices; QVarLengthArray<float> normals; vertices.append(c1.x()); vertices.append(c1.y()); vertices.append(c1.z()); normals.append(normal.x()); normals.append(normal.y()); normals.append(normal.z()); vertices.append(c2.x()); vertices.append(c2.y()); vertices.append(c2.z()); normals.append(normal.x()); normals.append(normal.y()); normals.append(normal.z()); vertices.append(c3.x()); vertices.append(c3.y()); vertices.append(c3.z()); normals.append(normal.x()); normals.append(normal.y()); normals.append(normal.z()); vertices.append(c4.x()); vertices.append(c4.y()); vertices.append(c4.z()); normals.append(normal.x()); normals.append(normal.y()); normals.append(normal.z()); setVertices(vertices.constData(), 3); setNormals(normals.constData(), 3); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); }