RenderOutputProvider QML Type
Used as a bridge to access textures provided in passes. More...
| Import Statement: | import QtQuick3D.Helpers |
| Since: | Qt 6.11 |
| Inherits: |
Properties
- attachmentSelector : enumeration
- renderPass : RenderPass
- textureSource : enumeration
Detailed Description
This type is used to provide textures that are generated by passes in the rendering pipeline.
Some example of when this is useful is when you want to access the depth texture generated by the ZPrePass, or the ambient occlusion texture generated by the SSAO pass. This type can be used to access these generated textures and use them in materials or effects.
Texture { textureProvider: RenderOutputProvider { // Specify the pass buffer texture you want to access textureSource: RenderOutputProvider.DepthTexture } }
See also QQuick3DTextureProviderExtension and QSSGRenderExtension.
Property Documentation
attachmentSelector : enumeration
Selects which color attachment of the user-defined RenderPass to expose as a texture. Only relevant when textureSource is set to UserPassTexture.
| Constant | Description |
|---|---|
RenderOutputProvider.Attachment0 | Use color attachment 0 (default). |
RenderOutputProvider.Attachment1 | Use color attachment 1. |
RenderOutputProvider.Attachment2 | Use color attachment 2. |
RenderOutputProvider.Attachment3 | Use color attachment 3. |
See also renderPass and textureSource.
renderPass : RenderPass
The RenderPass whose output attachments will be exposed as a texture. Setting this property automatically sets textureSource to UserPassTexture. Use attachmentSelector to choose which color attachment of the pass to expose.
See also attachmentSelector, textureSource, and RenderPass.
textureSource : enumeration
This property holds which pass buffer texture to expose.
| Constant | Description |
|---|---|
RenderOutputProvider.None | No texture source is selected. |
RenderOutputProvider.UserPassTexture | Accesses a color attachment from a user-defined RenderPass. Use the renderPass and attachmentSelector properties to specify which pass and attachment to use. |
RenderOutputProvider.AoTexture | The ambient occlusion texture created by QtQuick3D's SSAO pass. |
RenderOutputProvider.DepthTexture | The depth texture created by QtQuick3D's depth pre-pass. |
RenderOutputProvider.ScreenTexture | The texture containing the rendered scene. |
RenderOutputProvider.NormalTexture | The world-space normal texture created by QtQuick3D's normal pre-pass. |
RenderOutputProvider.MotionVectorTexture | The motion vector texture created by QtQuick3D's motion vector pass. |
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