PipelineStateOverride QML Type
Defines pipeline state overrides for a single pass. More...
| Import Statement: | import QtQuick3D |
| Since: | Qt 6.11 |
| Inherits: |
Properties
- blendEnabled : bool
- cullMode : enumeration
- depthFunction : enumeration
- depthTestEnabled : bool
- depthWriteEnabled : bool
- polygonMode : enumeration
- scissor : rect
- stencilReference : uint
- stencilWriteMask : uint
- targetBlend0 : renderTargetBlend
- targetBlend1 : renderTargetBlend
- targetBlend2 : renderTargetBlend
- targetBlend3 : renderTargetBlend
- targetBlend4 : renderTargetBlend
- targetBlend5 : renderTargetBlend
- targetBlend6 : renderTargetBlend
- targetBlend7 : renderTargetBlend
- usesScissor : bool
- usesStencilReference : bool
- viewport : rect
Detailed Description
PipelineStateOverride is a Command which can be added to the list of commands in a RenderPass. When executed, it will override the pipeline state in the render pass according to the properties set on the PipelineStateOverride. Only values that are set will override the existing pipeline state's values. If you want to reset a value that has been overridden to the default, then set the property to undefined.
See also renderTargetBlend.
Property Documentation
blendEnabled : bool
If set to true, enables blending for the render pass. If set to false, disables blending. For per-attachment blend settings, use the targetBlend0 through targetBlend7 properties.
cullMode : enumeration
Sets the face culling mode for the render pass.
| Constant | Description |
|---|---|
PipelineStateOverride.None | No face culling. |
PipelineStateOverride.Front | Front-facing polygons are culled. |
PipelineStateOverride.Back | Back-facing polygons are culled. |
depthFunction : enumeration
Sets the depth comparison function for the render pass.
| Constant | Description |
|---|---|
PipelineStateOverride.Never | The depth test never passes. |
PipelineStateOverride.Less | The depth test passes when the incoming depth is less than the stored depth. |
PipelineStateOverride.Equal | The depth test passes when the incoming depth equals the stored depth. |
PipelineStateOverride.LessOrEqual | The depth test passes when the incoming depth is less than or equal to the stored depth. |
PipelineStateOverride.Greater | The depth test passes when the incoming depth is greater than the stored depth. |
PipelineStateOverride.NotEqual | The depth test passes when the incoming depth does not equal the stored depth. |
PipelineStateOverride.GreaterOrEqual | The depth test passes when the incoming depth is greater than or equal to the stored depth. |
PipelineStateOverride.Always | The depth test always passes. |
depthTestEnabled : bool
If set to true, enables depth testing for the render pass. If set to false, disables depth testing. Setting this property to true requires a depth attachment for the render pass.
depthWriteEnabled : bool
If set to true, enables depth writing for the render pass. If set to false, disables depth writing. Setting this property to true requires a depth attachment for the render pass.
polygonMode : enumeration
Sets the polygon rasterization mode for the render pass.
| Constant | Description |
|---|---|
PipelineStateOverride.Fill | Polygons are filled (default). |
PipelineStateOverride.Line | Polygon edges are drawn as lines (wireframe). |
scissor : rect
Sets the scissor rectangle for the render pass. Fragments outside this rectangle are discarded. Requires usesScissor to be true.
stencilReference : uint
Sets the stencil reference value for the render pass. This value is used in stencil comparison operations when usesStencilReference is true.
stencilWriteMask : uint
Sets the stencil write mask for the render pass. Each bit controls whether the corresponding bit in the stencil buffer can be written.
targetBlend0 : renderTargetBlend
Sets the blending parameters for color attachment 0 of the render pass.
See also renderTargetBlend.
targetBlend1 : renderTargetBlend
Sets the blending parameters for color attachment 1 of the render pass.
See also renderTargetBlend.
targetBlend2 : renderTargetBlend
Sets the blending parameters for color attachment 2 of the render pass.
See also renderTargetBlend.
targetBlend3 : renderTargetBlend
Sets the blending parameters for color attachment 3 of the render pass.
See also renderTargetBlend.
targetBlend4 : renderTargetBlend
Sets the blending parameters for color attachment 4 of the render pass.
See also renderTargetBlend.
targetBlend5 : renderTargetBlend
Sets the blending parameters for color attachment 5 of the render pass.
See also renderTargetBlend.
targetBlend6 : renderTargetBlend
Sets the blending parameters for color attachment 6 of the render pass.
See also renderTargetBlend.
targetBlend7 : renderTargetBlend
Sets the blending parameters for color attachment 7 of the render pass.
See also renderTargetBlend.
usesScissor : bool
If set to true, enables scissor testing for the render pass. If set to false, disables the scissor test. Use the scissor property to set the scissor rectangle.
usesStencilReference : bool
If set to true, enables the use of the stencil reference value for the render pass. If set to false, disables the use of the stencil reference value.
viewport : rect
Sets the viewport rectangle for the render pass. The rectangle specifies the region of the render target to draw into, in pixels (x, y, width, height). If not set, the full render target dimensions are used.
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