renderTargetBlend QML Value Type
Defines blending parameters for a single color attachment of a render pass. More...
| Import Statement: | import QtQuick3D |
| Since: | Qt 6.11 |
Properties
- blendEnabled : bool
- colorWrite : enumeration
- dstAlpha : enumeration
- dstColor : enumeration
- opAlpha : enumeration
- opColor : enumeration
- srcAlpha : enumeration
- srcColor : enumeration
Detailed Description
The renderTargetBlend type is used to specify blending parameters for a single color attachment of a RenderPass. An instance of renderTargetBlend can be assigned to one of the PipelineStateOverride targetBlend0 through targetBlend7 properties, where the index corresponds to the color attachment slot.
The color blend equation is:
result.rgb = srcColor * src.rgb opColor dstColor * dst.rgb result.a = srcAlpha * src.a opAlpha dstAlpha * dst.a
Property Documentation
blendEnabled : bool
If set to true, enables blending for the color attachment. If set to false, disables blending and the output color is written directly to the attachment. The default value is false.
colorWrite : enumeration
A bitmask that controls which color channels are written to the color attachment. Multiple values can be combined with the | operator. The default value is R | G | B | A.
| Constant | Description |
|---|---|
RenderTargetBlend.R | Write to the red channel. |
RenderTargetBlend.G | Write to the green channel. |
RenderTargetBlend.B | Write to the blue channel. |
RenderTargetBlend.A | Write to the alpha channel. |
dstAlpha : enumeration
Sets the destination alpha blend factor. This value scales the alpha component of the current value in the color attachment before the blend operation. The default value is OneMinusSrcAlpha. See srcColor for the list of available values.
dstColor : enumeration
Sets the destination color blend factor. This value scales the RGB components of the current value in the color attachment before the blend operation. The default value is OneMinusSrcAlpha. See srcColor for the list of available values.
opAlpha : enumeration
Sets the arithmetic operation used to combine the scaled source and destination alpha components. The default value is Add. See opColor for the list of available values.
opColor : enumeration
Sets the arithmetic operation used to combine the scaled source and destination color components. The default value is Add.
| Constant | Description |
|---|---|
RenderTargetBlend.Add | Result = src + dst. |
RenderTargetBlend.Subtract | Result = src - dst. |
RenderTargetBlend.ReverseSubtract | Result = dst - src. |
RenderTargetBlend.Min | Result = min(src, dst). |
RenderTargetBlend.Max | Result = max(src, dst). |
srcAlpha : enumeration
Sets the source alpha blend factor. This value scales the alpha component of the fragment shader output before the blend operation. The default value is One. See srcColor for the list of available values.
srcColor : enumeration
Sets the source color blend factor. This value scales the RGB components of the fragment shader output before the blend operation. The default value is One.
| Constant | Description |
|---|---|
RenderTargetBlend.Zero | Factor is (0, 0, 0). |
RenderTargetBlend.One | Factor is (1, 1, 1). |
RenderTargetBlend.SrcColor | Factor is the source color (r, g, b). |
RenderTargetBlend.OneMinusSrcColor | Factor is (1-r, 1-g, 1-b) of the source. |
RenderTargetBlend.DstColor | Factor is the destination color (r, g, b). |
RenderTargetBlend.OneMinusDstColor | Factor is (1-r, 1-g, 1-b) of the destination. |
RenderTargetBlend.SrcAlpha | Factor is the source alpha (a, a, a). |
RenderTargetBlend.OneMinusSrcAlpha | Factor is (1-a, 1-a, 1-a) of the source. |
RenderTargetBlend.DstAlpha | Factor is the destination alpha (a, a, a). |
RenderTargetBlend.OneMinusDstAlpha | Factor is (1-a, 1-a, 1-a) of the destination. |
RenderTargetBlend.ConstantColor | Factor is the constant color set on the pipeline. |
RenderTargetBlend.OneMinusConstantColor | Factor is one minus the constant color. |
RenderTargetBlend.ConstantAlpha | Factor is the constant alpha. |
RenderTargetBlend.OneMinusConstantAlpha | Factor is one minus the constant alpha. |
RenderTargetBlend.SrcAlphaSaturate | Factor is min(src.a, 1-dst.a) for RGB, 1 for A. |
RenderTargetBlend.Src1Color | Factor is from the second color output of the fragment shader. |
RenderTargetBlend.OneMinusSrc1Color | Factor is one minus the second color output. |
RenderTargetBlend.Src1Alpha | Factor is the alpha of the second color output. |
RenderTargetBlend.OneMinusSrc1Alpha | Factor is one minus the alpha of the second output. |
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