Affector3D QML Type
Affectors modify the attributes of particles during their lifetime. More...
By default affectors affect all particles in the system, but this can be limited by defining the particles list. If the system has multiple affectors, the order of affectors may result in different outcome, as affectors are applied one after another.
enabled : bool
If enabled is set to
false, this affector will not alter any particles. Usually this is used to conditionally turn an affector on or off.
The default value is
particles : List<Particle3D>
This list controls which logical particles will be affected. When empty, all particles in the system are affected.
system : ParticleSystem3D
This property defines the ParticleSystem3D for the affector. If system is direct parent of the affector, this property does not need to be defined.
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