QComponent Classclass Qt3DCore::QComponent
|CMake:|| find_package(Qt6 REQUIRED COMPONENTS 3DCore) |
target_link_libraries(mytarget PRIVATE Qt6::3DCore)
|qmake:||QT += 3dcore|
|Inherited By:|| |
Qt3DAnimation::QAbstractClipAnimator, Qt3DCore::QArmature, Qt3DCore::QBoundingVolume, Qt3DCore::QCoreSettings, Qt3DCore::QTransform, Qt3DInput::QAxisAccumulator, Qt3DInput::QInputSettings, Qt3DInput::QKeyboardHandler, Qt3DInput::QLogicalDevice, Qt3DInput::QMouseHandler, Qt3DLogic::QFrameAction, Qt3DRender::QAbstractLight, Qt3DRender::QAbstractRayCaster, Qt3DRender::QCameraLens, Qt3DRender::QComputeCommand, Qt3DRender::QEnvironmentLight, Qt3DRender::QLayer, Qt3DRender::QLevelOfDetail, Qt3DRender::QMaterial, Qt3DRender::QObjectPicker, Qt3DRender::QRenderSettings, Qt3DRender::QRenderTarget, Qt3DRender::QSceneLoader, and Qt3DRender::QShaderData
- isShareable : bool
|QComponent(Qt3DCore::QNode *parent = nullptr)|
|QList<Qt3DCore::QEntity *>||entities() const|
Qt3DCore::QComponent subclasses are often aggregated in groups that impart useful behavior to the aggregating entity. For example, to have an Entity that gets drawn by the Qt3D renderer aspect, an entity would most likely aggregate Qt3DCore::QTransform, Qt3DRender::QMesh, and Qt3DRender::QMaterial components.
See also Qt3DCore::QEntity.
Member Function Documentation
[explicit] QComponent::QComponent(Qt3DCore::QNode *parent = nullptr)
Constructs a new QComponent instance with parent as the parent.
Note: a QComponent should never be instanced directly, instance one of the subclasses instead.
[signal] void QComponent::addedToEntity(Qt3DCore::QEntity *entity)
Indicates that a reference has been added to entity.
QList<Qt3DCore::QEntity *> QComponent::entities() const
Returns a QList containing all the entities that reference this component.
[signal] void QComponent::removedFromEntity(Qt3DCore::QEntity *entity)
Indicates that a reference has been removed from entity.
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