QInputDeviceIntegration Class

class Qt3DInput::QInputDeviceIntegration

Abstract base class used to define new input methods such as game controllers. More...

Header: #include <QInputDeviceIntegration>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3dinput)
target_link_libraries(mytarget PRIVATE Qt6::3dinput)
qmake: QT += 3dinput
Inherits: QObject

Public Functions

virtual Qt3DInput::QAbstractPhysicalDevice *createPhysicalDevice(const QString &name) = 0
void initialize(Qt3DInput::QInputAspect *aspect)
virtual QAbstractPhysicalDeviceBackendNode *physicalDevice(Qt3DCore::QNodeId id) const = 0
virtual QList<Qt3DCore::QNodeId> physicalDevices() const = 0

Protected Functions

QInputDeviceIntegration(QObject *parent = nullptr)
Qt3DInput::QInputAspect *inputAspect() const
void registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor)

Detailed Description

Member Function Documentation

[explicit protected] QInputDeviceIntegration::QInputDeviceIntegration(QObject *parent = nullptr)

Creates a new QInputDeviceIntegration with parent.

[pure virtual] Qt3DInput::QAbstractPhysicalDevice *QInputDeviceIntegration::createPhysicalDevice(const QString &name)

Create the Physical device identified by name.

If not recognized return nullptr

void QInputDeviceIntegration::initialize(Qt3DInput::QInputAspect *aspect)

Called by the InputAspect object after the integration has been created with aspect.

[protected] Qt3DInput::QInputAspect *QInputDeviceIntegration::inputAspect() const

QInputDeviceIntegration::inputAspect Returns the Input Aspect associated with the InputDeviceIntegration

[pure virtual] QAbstractPhysicalDeviceBackendNode *QInputDeviceIntegration::physicalDevice(Qt3DCore::QNodeId id) const

Returns the QAbstractPhysicalDevice identified by the given id if it is related to this QInputDeviceIntegration.

[pure virtual] QList<Qt3DCore::QNodeId> QInputDeviceIntegration::physicalDevices() const

Returns the list of node ids for physical devices associated with this QInputDeviceIntegration.

[protected] void QInputDeviceIntegration::registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor)

Registers a corresponding backend class for this front end implementation with metaObject and functor.

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