WasdController QML Type
Control node position and orientation with keys and mouse. More...
Import Statement: | import QtQuick3D.Helpers |
Inherits: |
Properties
- acceptedButtons : enumeration
- backSpeed : real
- controlledObject : QtQuick3D::Node
- downSpeed : real
- forwardSpeed : real
- inputsNeedProcessing : bool
- keysEnabled : bool
- leftSpeed : real
- mouseEnabled : bool
- rightSpeed : real
- shiftSpeed : real
- speed : real
- upSpeed : real
- xInvert : bool
- xSpeed : real
- yInvert : bool
- ySpeed : real
Detailed Description
This helper allows the user to control a node using W, A, S, D, the arrow keys, and the mouse. Usually the controlled node is a Camera, specified in the controlledObject property.
Adding a WasdController can be highly useful both in applications that wish to provide a standard way of navigating the scene, and also as a temporary measure during development and troubleshooting, as it allows inspecting the scene at run time via familiar keyboard and mouse navigation.
The key bindings are as follows:
W
orup
- go forwardS
ordown
- go backwardA
orleft
- strafe leftD
orright
- strafe rightR
orpage up
- move upF
orpage down
- move downshift
together with other keys - move faster, depending on shiftSpeed
The following snippet shows how a WasdController object can be added. By default both key and mouse based navigation is active, so in most cases there is no further configuration needed:
View3D { anchors.fill: parent camera: camera PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) } ... } WasdController { controlledObject: camera }
Property Documentation
acceptedButtons : enumeration |
Specifies the buttons accepted by the controller.
See also DragHandler and MultiPointHandler.
backSpeed : real |
Specifies the speed of navigation when the back key is pressed.
controlledObject : QtQuick3D::Node |
Specifies the node to control. This is typically a Camera object.
downSpeed : real |
Specifies the speed of navigation when the down key is pressed.
forwardSpeed : real |
Specifies the speed of navigation when the forward key is pressed.
inputsNeedProcessing : bool |
This property is true when there are inputs needing processing.
keysEnabled : bool |
Enables key controls.
leftSpeed : real |
Specifies the speed of navigation when the left key is pressed.
mouseEnabled : bool |
Enables mouse controls.
rightSpeed : real |
Specifies the speed of navigation when the right key is pressed.
shiftSpeed : real |
Specifies the speed multiplier that is active when the shift key is pressed.
speed : real |
Specifies the speed of navigation.
upSpeed : real |
Specifies the speed of navigation when the up key is pressed.
xInvert : bool |
Inverts the x-axis controls.
xSpeed : real |
Specifies the speed of navigation when the mouse is moved along the X axis.
yInvert : bool |
Inverts the y-axis controls.
ySpeed : real |
Specifies the speed of navigation when the mouse is moved along the Y axis.
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