High DPI
High-DPI displays – also known as retina displays – are displays with high resolution (pixels) in relation to their physical size (mm), resulting in a high pixel density, or high number of dots per inch (DPI). The increased resolution is used to provide more detailed content on screen (smoother text, more detailed icons), rather than more content (more windows, larger window sizes).
Qt supports high-DPI displays on all platforms and provides a unified API that abstracts over any platform differences. Qt automatically accounts for the display resolution when using higher-level APIs such as Qt Widgets and Qt Quick, and applications only need to provide high-resolution assets, such as images and icons. Changes in the platform's user preferences are automatically picked up.
Lower-level graphics drawing (such as OpenGL code) needs to be high-DPI aware, but can use cross-platform Qt APIs to learn about the platform's display resolutions.
Conceptual Model
Qt uses a model where the application coordinate system is independent of the display device resolution. The application operates in device-independent pixels, which are then mapped to the physical pixels of the display via a scale factor, known as the device pixel ratio. The scale factor is expressed as a floating point number, for example 1.0 or 2.0, or informally as 1x and 2x.
For example, creating a QWindow or QWidget, and setting its size to 200x200 covers 200x200 display pixels on a standard density display (with a device pixel ratio of 1.0), but covers 400x400 pixels on a high-density display (with a device pixel ratio of 2.0).
This model applies to most units in higher-level Qt GUI, Widgets, and Quick APIs, including widget and item geometry, event geometry, desktop, window, and screen geometry, as well as animation velocities.
Note: The model does not handle differences between UI classes, such as the size of touch targets vs mouse targets.
Drawing
Qt automatically takes advantage of the increased density of a high-DPI display when using drawing APIs such as QPainter, or when rendering graphic primitives or text in Qt Quick.
As a result, the application can operate in a single unified coordinate system, without needing to account for the possible display densities the application runs on.
However, when using lower-level drawing APIs, for example, OpenGL, the application needs to take the device pixel ratio of the display into account. This is available both per window, as QWindow::devicePixelRatio() (tracking the device pixel ratio of the window when moved between displays), or per display, as QScreen::devicePixelRatio().
Image buffers such as QImage and QPixmap represent the raw pixels, and as a result do not operate in the device-independent coordinate system described earlier. A QImage of size 400x400, with a device pixel ratio of 2.0, fits a 200x200 QWindow on a high-density (2x) display, or is automatically down-scaled to 200x200 during drawing if targeting a standard density (1x) display. See Drawing High Resolution Versions of Pixmaps and Images for more details.
Image Assets
To take advantage of the increased pixel density of high-DPI displays, the application should also include high-DPI versions of static image assets. This is achieved by using a special naming convention for the high-density assets, for example, logo@2x.png, and loading both the normal density image and the high-density image into a QIcon. Qt automatically chooses the best representation for the target display at runtime. See High DPI Icons for more details.
Device Independent Screen Geometry
Qt applications generally operate in device-independent pixels. This includes window and screen geometries reported to the application.
This means that QScreen::geometry() may not return the screen's physical pixel count, or the pixel size as reported by the operating system. This has implications for virtual desktop geometry:
Modern desktop operating systems typically create one shared coordinate system for all connected screens and allow the user to position screens to match their physical screen setup, usually via a configuration dialog. If this positioning is done in a coordinate system equivalent to Qt's device-independent pixels (like on macOS) then QScreen geometry matches the native screen layout. If the positioning is done in screen physical pixels (like on Windows), then Qt's treatment of screen geometry may introduce gaps in virtual desktop geometry unused by any screen.
Specifically, Qt scales the screen size (resulting in a "smaller" screen for positive scale factors), but doesn't change the screen position. This produces an islands-of-screens type virtual desktop geometry.
Application code should not assume that a position immediately adjacent to and outside one screen is a valid position on the neighboring screen. Instead, get the screen list using QGuiApplication::screens() and use that list to reason about available screen geometry.
Configuring
You may want to adjust the DPI or scale settings to match display hardware, or to account for viewing distance and personal preferences. These adjustments should be done using the native display settings of the platform, so that all applications agree on the same DPI or scale factor values. Qt does not provide end-user facilities to configure the behavior of Qt's high-DPI support.
The operating system may represent the scale factor either as a factor (1.5), as a percentage (150%), or as dots per inch (144 DPI). Qt translates these to the device pixel ratio seen by the application. In the latter case Qt assumes a "base" DPI – for example, 96 on X11 – and calculates the resulting device pixel ratio accordingly.
Integer scale factors (for example, 1.0 or 2.0) are preferred for best results. "Rounding" the scale factor to 25% increments can also give good results. Setting the scale factor or DPI to the exact physical display DPI may not give good visual results due to the fractional scaling involved. If the application suffers from visual artifacts in this scenario, it can use QGuiApplication::setHighDpiScaleFactorRoundingPolicy() to limit the scale factors it sees.
Platform Details
The following table describes how to configure high-DPI on various platforms:
| Platform | Configuration |
|---|---|
| macOS | Set the scale for each display in the display preferences. macOS reflects this to Qt as an integer device pixel ratio. |
| Windows | Set the scale factor for each display in the display settings. The base scale factor is 100%, and can be adjusted in 25% steps. See Configuring Windows. |
| Ubuntu | Set the scale factor in display settings. On Ubuntu 20.04 and later, this can be done per display in increments of 25%. |
| X11 | Set Xft.dpi, or opt-in to use physical DPI. See Configuring X11. |
| Wayland | Qt reads wl_output::scale, which is restricted to integer values. Wayland compositors typically have a configuration option for setting the scale factor, for example, weston --scale. |
| EGLFS | Set QT_FONT_DPI to the desired logical DPI value, for example, QT_FONT_DPI=192. Qt assumes that the base DPI is 96, and scales the UI accordingly. |
Note: Some windowing systems may have limitations that are then reflected in Qt. Qt does not provide workarounds for these limitations. Instead, consider workarounds on the windowing system level.
Configuring X11
The required configuration input to Qt is per-screen logical DPI. Currently, X11 provides either global logical DPI or per-screen physical DPI. Neither of these are exactly what Qt needs, which can make DPI configuration on X11 more complicated than on other platforms.
Desktop environments such as Ubuntu and Kubuntu implement workarounds for the lack of logical DPI, and provide easily configurable high-DPI support. If you instead want to configure X11 DPI settings manually, then this section describes which X11 settings Qt reads.
Some X11 configuration workflows involve overriding the reported physical size of the screen to make DPI calculations yield a specific DPI value. Qt supports this workflow, but this requires opting in, as described below.
The exact configuration priority is as follows, where Qt uses the first option available.
| X11 DPI Configuration Priority | ||
|---|---|---|
| Priority | Property | Description |
| 1 | Xft/DPI | From X settings. Global logical DPI value. |
| 2 | Xft.dpi | From X resources. Global logical DPI value. |
| 3 | RandR physical DPI (Qt 5 Only) | DPI calculated from per-screen physical size and pixel size, as reported by randr. Specifically, the mwidth and mheight fields of the xcb_randr_screen_change_notify_event_t structure is used. DPI is rounded to an integer and clamped to be not less than 96. |
| 4 | 96 DPI | Fallback value. |
Using Physical DPI on X11
To force Qt to use RandR physical DPI unconditionally instead of logical DPI, set QT_USE_PHYSICAL_DPI=1. Qt then reads the mwidth and mheight fields of the xcb_randr_screen_change_notify_event_t structure and rounds the resulting DPI value to an integer.
This is useful when logical DPI is unavailable and the physical DPI of the display is known to be correct. See also Environment Variable Reference.
Configuring Windows
Qt uses the Windows display scale settings automatically; no specific settings are required. For example, if a display is configured for 175% scale, then Qt apps see a device pixel ratio of 1.75 on that screen.
Windows defines several DPI Awareness levels, which applications set to opt-in to high-DPI features. Qt 6 is Per-Monitor DPI Aware V2 by default. If you are incorporating code that assumes a single global DPI, then you might want to set a different awareness level. To do this, add the following to qt.conf:
[Platforms]
WindowsArguments = dpiawareness=0,1,2Testing
When developing or debugging high-DPI support, it is often impractical to rely on specific hardware. Qt provides an environment variable to simulate different scale factors, and a test application to inspect how Qt interprets the current display configuration.
QT_SCALE_FACTOR
Set the QT_SCALE_FACTOR environment variable to provide a global scale factor for the application.
For example:
QT_SCALE_FACTOR=2 ./myappThis scales all application geometry (including the device pixel ratio) by the given factor, which enables testing high-DPI support independently of available hardware.
The set scale factor is used as-is by Qt and isn't affected by the rounding policy.
The effective device pixel ratio, as returned by QWindow::devicePixelRatio(), is a product of the set scale factor and the native device pixel ratio. For example, setting QT_SCALE_FACTOR=2 on a 2x Wayland display results in the application seeing a device pixel ratio of 4.
DprGadget Test Application
You can use the DprGadget test application to inspect the native configuration, and how Qt reacts to it:

DprGadget displays the device pixel ratio of the window, as reported by QWindow::devicePixelRatio(). In addition, it displays the native DPI and device pixel ratio of the screen the window is on, as reported by QPlatformScreen::logicalDpi() and QPlatformScreen::devicePixelRatio().
The displayed values should be updated automatically on screen and DPI changes, and the dialog should maintain the same size. If not, it might be a Qt bug.
DprGadget is a part of Qt's manual test suite, and you can find it at qtbase/tests/manual/highdpi/dprgadget.
Environment Variable Reference
This section lists high-DPI-related environment variables recognized by Qt. In alphabetical order:
| Variable | Description |
|---|---|
QT_ENABLE_HIGHDPI_SCALING | Set to 0 to disable high-dpi scaling. Note: This has no effect on platforms such as Wayland or macOS - it does not disable any native high-DPI support. This variable is intended for testing purposes only, and it is not recommended to set it on a permanent basis. |
QT_FONT_DPI | Sets a global DPI. This is a legacy environment variable provided for backwards compatibility. |
QT_SCALE_FACTOR | Sets a global scale factor. For debugging and testing purposes. |
QT_SCALE_FACTOR_ROUNDING_POLICY | Sets the scale factor rounding policy, which is applied to the scale factor computed from screen DPI. Supported values:
|
QT_SCREEN_SCALE_FACTORS | Sets a list of screen scale factors. The list can be in either of these formats:
Setting this environment variable is not recommended since it prevents Qt from using system DPI values. |
QT_USE_PHYSICAL_DPI | Makes Qt use physical DPI instead of logical DPI. Using logical DPI is normally the best option; this environment variable can be set in cases where logical DPI is not available and the physical DPI is known to be correct. |
Coordinate Systems Reference
The following coordinate systems are used across Qt's APIs. Most application code operates in device-independent pixels; the other systems are primarily relevant for low-level graphics and platform integration:
| Coordinate System | Description |
|---|---|
| Device Independent Pixels | This is Qt's main coordinate system. Window, widget, Quick item, event, and screen geometry are all in device-independent pixels. Typically, a device-independent pixel has a constant visual size across device types and screen densities. Though this is a generalization, the exact size depends on device configuration. |
| Device Pixels | This coordinate system is used for rasterization and low-level graphics tasks, for example, when using the OpenGL API. The device pixel coordinate system is often equivalent to the physical coordinate system of the display, but this is not guaranteed. For example, both macOS and Ubuntu may apply additional scaling, depending on display settings. |
| Native Pixels | This is the coordinate system used by the native API, such as Win32 or Cocoa (macOS). Depending on the platform and screen configuration, native pixels may be equivalent to device-independent or device pixels. |
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