AlphaCoverage QML Type
Enable alpha-to-coverage multisampling mode. More...
Import Statement: | import Qt3D.Render 2.9 |
In C++: | QAlphaCoverage |
Inherits: | |
Status: | Deprecated |
Detailed Description
An AlphaCoverage type enables alpha-to-coverage multisampling mode. When enabled, the fragment alpha value is used as a coverage for the sample and combined with fragment coverage value. AlphaCoverage does nothing if multisampling is disabled. Alpha-to-coverage is most useful when order independent blending is required, for example when rendering leaves, grass and other rich vegetation.
It can be added to a RenderPass:
RenderPass { shaderProgram: ShaderProgram { // ... } renderStates: [ AlphaCoverage {}, MultiSampleAntiAliasing {} ] }
Or to a RenderStateSet:
RenderStateSet { renderStates: [ AlphaCoverage {}, MultiSampleAntiAliasing {} ] }
See also MultiSampleAntiAliasing.
© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.