DispatchCompute QML Type
FrameGraph node to issue work for the compute shader on GPU. More...
|Import Statement:||import Qt3D.Render 2.5|
A DispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. ComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in DispatchCompute and ComputeCommand.
workGroupX : int
Specifies X workgroup size.
workGroupY : int
Specifies Y workgroup size.
workGroupZ : int
Specifies Z workgroup size.
© 2022 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.