RenderPassFilter QML Type
Provides storage for vectors of Filter Keys and Parameters. More...
|Import Statement:||import Qt3D.Render 2.5|
A RenderPassFilter FrameGraph node is used to select which RenderPass objects are selected for drawing. When RenderPassFilter is present in the FrameGraph, only the RenderPass objects, whose FilterKey objects match the keys in RenderPassFilter are selected for rendering. If no RenderPassFilter is present, then all RenderPass objects are selected for rendering. RenderPassFilter specifies a list of Parameter objects. The parameters in the list can be used to set values for shader parameters. The parameters in RenderPassFilter override parameters in TechniqueFilter, Material, Effect, Technique and RenderPass.
© 2022 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.