Abstract3DSeries QML Type (Uncreatable)
A base type for all 3D data series. More...
| Import Statement: | import QtGraphs |
| In C++: | QAbstract3DSeries |
| Inherited By: | Bar3DSeries, Scatter3DSeries, Spline3DSeries, and Surface3DSeries |
Note: This is an uncreatable type. It cannot be instantiated in QML.
- List of all members, including inherited members
- Abstract3DSeries is part of Qt Graphs QML Types for 3D.
Properties
- baseColor : color
- baseGradient : Gradient
- colorStyle : enumeration
- itemLabel : string
- itemLabelFormat : string
- itemLabelVisible : bool
- lightingMode : enumeration
(since 6.10) - mesh : enumeration
- meshRotation : quaternion
- meshSmooth : bool
- multiHighlightColor : color
- multiHighlightGradient : Gradient
- name : string
- singleHighlightColor : color
- singleHighlightGradient : Gradient
- type : enumeration
- userDefinedMesh : string
- visible : bool
Signals
- baseColorChanged(color color)
- baseGradientChanged(Gradient gradient)
- colorStyleChanged(GraphsTheme.ColorStyle style)
- itemLabelChanged(string label)
- itemLabelFormatChanged(string format)
- itemLabelVisibleChanged(bool visible)
- lightingModeChanged(Abstract3DSeries.LightingMode lightingMode)
(since 6.10) - meshChanged(Abstract3DSeries.Mesh mesh)
- meshRotationChanged(quaternion rotation)
- meshSmoothChanged(bool enabled)
- multiHighlightColorChanged(color color)
- multiHighlightGradientChanged(Gradient gradient)
- nameChanged(string name)
- singleHighlightColorChanged(color color)
- singleHighlightGradientChanged(Gradient gradient)
- userDefinedMeshChanged(string fileName)
- visibleChanged(bool visible)
Methods
- void setMeshAxisAndAngle(vector3d axis, real angle)
Detailed Description
This abstract class serves as a base class for the following subtypes: Bar3DSeries, Scatter3DSeries, and Surface3DSeries.
For more information, see Qt Graphs Data Handling with 3D.
Property Documentation
baseColor : color
The base color of the series.
See also colorStyle and GraphsTheme.seriesColors.
baseGradient : Gradient
The base gradient of the series.
See also colorStyle.
colorStyle : enumeration
The color style for the series.
| Constant | Description |
|---|---|
GraphsTheme.ColorStyle.Uniform | Objects are rendered in a single color. The color used is specified in seriesColors, singleHighlightColor and multiHighlightColor properties. |
GraphsTheme.ColorStyle.ObjectGradient | Objects are colored using a full gradient for each object regardless of object height. The gradient used is specified in seriesGradients, singleHighlightGradient and multiHighlightGradient properties. |
GraphsTheme.ColorStyle.RangeGradient | Objects are colored using a portion of the full gradient determined by the object's height and its position on the Y-axis. The gradient used is specified in seriesGradients, singleHighlightGradient and multiHighlightGradient properties. |
See also GraphsTheme.ColorStyle.
itemLabel : string [read-only]
The formatted item label. If there is no selected item or the selected item is not visible, returns an empty string.
See also itemLabelFormat.
itemLabelFormat : string
The label format for data items in this series. This format is used for single item labels, for example, when an item is selected. How the format is interpreted depends on series type.
See also Bar3DSeries, Scatter3DSeries, and Surface3DSeries.
itemLabelVisible : bool
If true, item labels are drawn as floating labels in the graph. Otherwise, item labels are not drawn. To show the item label in an external control, this property is set to false. Defaults to true.
See also itemLabelFormat and itemLabel.
lightingMode : enumeration [since 6.10]
The lighting mode of the items in the series. The default value is QAbstract3DSeries::LightingMode::Shaded
| Constant | Description |
|---|---|
Abstract3DSeries.LightingMode.Shaded | Graphs respond to real time lighting |
Abstract3DSeries.LightingMode.Unshaded | Graphs do not respond to real time lighting |
This property was introduced in Qt 6.10.
See also QAbstract3DSeries::LightingMode.
mesh : enumeration
The mesh of the items in the series, or the selection pointer in case of Surface3DSeries. If the mesh is Abstract3DSeries.Mesh.UserDefined, then the userDefinedMesh property must also be set for items to render properly. The default value depends on the graph type.
| Constant | Description |
|---|---|
Abstract3DSeries.Mesh.UserDefined | User defined mesh, set via QAbstract3DSeries::userDefinedMesh property. |
Abstract3DSeries.Mesh.Bar | Basic rectangular bar. |
Abstract3DSeries.Mesh.Cube | Basic cube. |
Abstract3DSeries.Mesh.Pyramid | Four-sided pyramid. |
Abstract3DSeries.Mesh.Cone | Basic cone. |
Abstract3DSeries.Mesh.Cylinder | Basic cylinder. |
Abstract3DSeries.Mesh.BevelBar | Slightly beveled (rounded) rectangular bar. |
Abstract3DSeries.Mesh.BevelCube | Slightly beveled (rounded) cube. |
Abstract3DSeries.Mesh.Sphere | Sphere. |
Abstract3DSeries.Mesh.Minimal | The minimal 3D mesh: a triangular pyramid. Usable only with Q3DScatterWidgetItem. |
Abstract3DSeries.Mesh.Arrow | Arrow pointing upwards. |
Abstract3DSeries.Mesh.Point | 2D point. Usable only with Q3DScatterWidgetItem. Shadows do not affect this style. Color style QGraphsTheme::ColorStyle::ObjectGradient is not supported by this style. |
See also QAbstract3DSeries::Mesh.
meshRotation : quaternion
The mesh rotation that is applied to all items of the series. The rotation should be a normalized quaternion. For those series types that support item specific rotation, the rotations are multiplied together. Bar3DSeries ignores any rotation that is not around the y-axis. Surface3DSeries applies the rotation only to the selection pointer. Defaults to no rotation.
meshSmooth : bool
If true, smooth versions of predefined meshes set via the mesh property are used. This property does not affect custom meshes used when the mesh is set to Abstract3DSeries.Mesh.UserDefined. Defaults to false.
multiHighlightColor : color
The multiple item highlight color of the series.
See also colorStyle and GraphsTheme.multiHighlightColor.
multiHighlightGradient : Gradient
The multiple item highlight gradient of the series.
See also colorStyle and GraphsTheme.multiHighlightGradient.
name : string
The series name. It can be used in item label format with the tag @seriesName.
See also itemLabelFormat.
singleHighlightColor : color
The single item highlight color of the series.
See also colorStyle and GraphsTheme.singleHighlightColor.
singleHighlightGradient : Gradient
The single item highlight gradient of the series.
See also colorStyle and GraphsTheme.singleHighlightGradient.
type : enumeration [read-only]
The type of the series. One of the QAbstract3DSeries::SeriesType values.
| Constant | Description |
|---|---|
Abstract3DSeries.SeriesType.None | No series type. |
Abstract3DSeries.SeriesType.Bar | Series type for Q3DBarsWidgetItem. |
Abstract3DSeries.SeriesType.Scatter | Series type for Q3DScatterWidgetItem. |
Abstract3DSeries.SeriesType.Surface | Series type for Q3DSurfaceWidgetItem. |
userDefinedMesh : string
The filename for a user defined custom mesh for objects that is used when mesh is Abstract3DSeries.Mesh.UserDefined.
Note: The file needs to be in the QtQuick3D mesh format. Use the balsam conversion tool to create a mesh from other 3D model formats.
visible : bool
The visibility of the series. If false, the series is not rendered.
Signal Documentation
baseColorChanged(color color)
This signal is emitted when baseColor changes to color.
Note: The corresponding handler is onBaseColorChanged.
baseGradientChanged(Gradient gradient)
This signal is emitted when baseGradient changes to gradient.
Note: The corresponding handler is onBaseGradientChanged.
colorStyleChanged(GraphsTheme.ColorStyle style)
This signal is emitted when colorStyle changes to style.
Note: The corresponding handler is onColorStyleChanged.
itemLabelChanged(string label)
This signal is emitted when itemLabel changes to label.
Note: The corresponding handler is onItemLabelChanged.
itemLabelFormatChanged(string format)
This signal is emitted when itemLabelFormat changes to format.
Note: The corresponding handler is onItemLabelFormatChanged.
itemLabelVisibleChanged(bool visible)
This signal is emitted when itemLabelVisible changes to visible.
Note: The corresponding handler is onItemLabelVisibleChanged.
[since 6.10] lightingModeChanged(Abstract3DSeries.LightingMode lightingMode)
This signal is emitted when lightingMode changes to lightingMode.
Note: The corresponding handler is onLightingModeChanged.
This signal was introduced in Qt 6.10.
meshChanged(Abstract3DSeries.Mesh mesh)
This signal is emitted when mesh changes to mesh.
Note: The corresponding handler is onMeshChanged.
meshRotationChanged(quaternion rotation)
This signal is emitted when meshRotation changes to rotation.
Note: The corresponding handler is onMeshRotationChanged.
meshSmoothChanged(bool enabled)
This signal is emitted when meshSmooth changes to enabled.
Note: The corresponding handler is onMeshSmoothChanged.
multiHighlightColorChanged(color color)
This signal is emitted when multiHighlightColor changes to color.
Note: The corresponding handler is onMultiHighlightColorChanged.
multiHighlightGradientChanged(Gradient gradient)
This signal is emitted when multiHighlightGradient changes to gradient.
Note: The corresponding handler is onMultiHighlightGradientChanged.
nameChanged(string name)
This signal is emitted when name changes to name.
Note: The corresponding handler is onNameChanged.
singleHighlightColorChanged(color color)
This signal is emitted when singleHighlightColor changes to color.
Note: The corresponding handler is onSingleHighlightColorChanged.
singleHighlightGradientChanged(Gradient gradient)
This signal is emitted when singleHighlightGradient changes to gradient.
Note: The corresponding handler is onSingleHighlightGradientChanged.
userDefinedMeshChanged(string fileName)
This signal is emitted when userDefinedMesh changes to fileName.
Note: The corresponding handler is onUserDefinedMeshChanged.
visibleChanged(bool visible)
This signal is emitted when visible changes to visible.
Note: The corresponding handler is onVisibleChanged.
Method Documentation
void setMeshAxisAndAngle(vector3d axis, real angle)
A convenience function to construct a mesh rotation quaternion from axis and angle.
See also meshRotation.
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