RectangularShadow QML Type
Creates smoothed rectangle, suitable for example for shadow and glow effects. More...
Import Statement: | import QtQuick.Effects |
Inherits: |
Properties
- antialiasing : bool
- blur : real
- cached : bool
- color : color
- material : item
- offset : vector2d
- radius : real
- spread : real
Detailed Description
RectangularShadow is a rounded rectangle with blur applied. The performance of RectangularShadow is much better than a general one that creates blurred shadow/glow of any shaped item.
The following example shows how to add a shadow for an Rectangle:
import QtQuick import QtQuick.Effects ... RectangularShadow { anchors.fill: myRectangle offset.x: -10 offset.y: -5 radius: myRectangle.radius blur: 30 spread: 10 color: Qt.darker(myRectangle.color, 1.6) } Rectangle { id: myRectangle anchors.centerIn: parent width: 200 height: 100 radius: 50 color: "#c0d0f0" } |
The API of RectangularShadow is similar to CSS box-shadow, with color, offset, spread and blur values. Additionally, RectangularShadow API contains:
real
radius: Controls the rounding radius applied into rectangle corners. Compared to CSS box-shadow which inherits radius from the parent element, RectangularShadow expects user to set it. This allows different radius and moving the RectangularShadow separately from any parent item.bool
cached: Allows caching the blurred shadow texture. This increases the memory usage while potentially improving rendering performance, especially with bigger shadows that don't change dynamically.item
material: Contains the ShaderEffect element of the RectangularShadow for advanced use. This allows for example extending the effect with a custom shader.
The rendering output also matches to CSS box-shadow, with few notable differences. These differences exist to make the RectangularShadow as high performance as possible.
- Blurring is calculated mathematically in the shader rather than using gaussian blur which CSS box-shadow implementations often use. This makes the shadow look a bit different, especially with larger blur values.
- All the rectangle corners must have even radius. When creating shadow for Rectangle with different radii, select the best matchin radius for the shadow or use alternative shadow method (e.g. MultiEffect).
Here is a table with screenshots to compare rendering output of RectangularShadow vs. CSS box-shadow on Chrome browser. The right-most element is RectangularShadow in blur multipled with 1.2
(so 24
, 48
, 48
) for a closer match.
type | CSS box-shadow | RectangularShadow | RectangularShadow + extra blur |
---|---|---|---|
offset: (0, 0) blur: 20 spread: 0 | |||
offset: (-10, -20) blur: 40 spread: 0 | |||
offset: (-10, -20) blur: 40 spread: 10 |
RectangularShadow extends the shadow size with an exact amount regarding to blur amount, while some other shadows (including CSS box-shadow) have a multiplier for the size. The size of the shadow item inside a RectangularShadow is:
width = rectangularShadow.width + 2 * blur + 2 * spread height = rectangularShadow.height + 2 * blur + 2 * spread
So for example the shadow item size of the code below is 280x180 pixels. Radius or offset values do not affect the shadow item size.
RectangularShadow { width: 200 height: 100 blur: 30 spread: 10 radius: 20 }
Property Documentation
antialiasing : bool |
Used to decide if the shadow should use antialiasing or not. When this is true, a single pixel antialiasing is used even when the blur is 0
.
By default, the property is set to true
.
blur : real |
This property defines how many pixels outside the item area are reached by the shadow.
The value ranges from 0.0 (no blur) to inf (infinite blur). By default, the property is set to 10.0
.
Note: To match with the CSS box-shadow rendering output, optimal blur amount is something like: 1.2 * cssBlur
cached : bool |
This property allows the effect output pixels to be cached in order to improve the rendering performance.
Every time the effect properties are changed, the pixels in the cache must be updated. Memory consumption is increased, because an extra buffer of memory is required for storing the effect output.
It is recommended to disable the cache when the source or the effect properties are animated.
By default, the property is set to false
.
color : color |
This property defines the RGBA color value that is used for the shadow.
By default, the property is set to Qt.rgba(0.0, 0.0, 0.0, 1.0)
(black).
material : item |
This property contains the ShaderEffect item of the shadow. It can be useful in different ways, for one to visualize the reach of the shadow as the effect item has often different position and size than the RectangularShadow item, due to blur, offset and spread.
The material can also be replaced with a custom one. The default material is a ShaderEffect with the following fragmentShader:
#version 440 layout(location = 0) in vec2 texCoord; layout(location = 1) in vec2 fragCoord; layout(location = 0) out vec4 fragColor; layout(std140, binding = 0) uniform buf { mat4 qt_Matrix; float qt_Opacity; vec4 color; vec3 iResolution; vec2 rectSize; float radius; float blur; }; float roundedBox(vec2 centerPos, vec2 size, float radii) { return length(max(abs(centerPos) - size + radii, 0.0)) - radii; } void main() { float box = roundedBox(fragCoord - iResolution.xy * 0.5, rectSize, radius); float a = 1.0 - smoothstep(0.0, blur, box); fragColor = color * qt_Opacity * a * a; }
Qt Quick Effect Maker contains RectangularShadow node that can be used as a starting point for a custom material. Exported effect containing that node can be directly used as a RectangularShadow material.
RectangularShadow { ... material: MyShadowEffect { } }
To return to use the default material, set the material property to null.
offset : vector2d |
This property defines the position offset that is used for the shadow. This offset is appended to the shadow position, relative to the RectangularShadow item position.
By default, the property is set to Qt.vector2d(0.0, 0.0)
(no offset).
radius : real |
This property defines the corner radius that is used to draw a shadow with rounded corners.
The value ranges from 0.0 to half of the effective width or height of the item, whichever is smaller.
By default, the value is 0
.
spread : real |
This property defines how much the shadow is spread (extended) in pixels. This spread is appended to the shadow size, relative to the RectangularShadow item size.
The value ranges from -inf to inf. By default, the property is set to 0.0
.
Note: The radius behavior with spread matches to CSS box-shadow standard. So when the spread is smaller than the radius, the shadow radius grows by the amount of spread. But when the spread grows bigger, radius will grow only partially. https://www.w3.org/TR/css-backgrounds-3/#shadow-shape If the shadow radius should grow in sync when the shadow grows (like with the Firefox CSS box-shadow implementation), grow the RectangularShadow with
and height
instead of using the spread
.
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