QNativeInterface::QSGD3D11Texture Struct

Provides access to and enables adopting Direct3D 11 texture objects. More...

Header: #include <QSGTexture>
CMake: find_package(Qt6 REQUIRED COMPONENTS Quick)
target_link_libraries(mytarget PRIVATE Qt6::Quick)
qmake: QT += quick
Since: Qt 6.0

Public Functions

virtual void *nativeTexture() const = 0

Static Public Members

(since 6.0) QSGTexture *fromNative(void *texture, QQuickWindow *window, const QSize &size, QQuickWindow::CreateTextureOptions options = {})

Detailed Description

Member Function Documentation

[static, since 6.0] QSGTexture *QSGD3D11Texture::fromNative(void *texture, QQuickWindow *window, const QSize &size, QQuickWindow::CreateTextureOptions options = {})

Creates a new QSGTexture wrapping an existing Direct 3D 11 texture object for window.

The native object is wrapped, but not owned, by the resulting QSGTexture. The caller of the function is responsible for deleting the returned QSGTexture, but that will not destroy the underlying native object.

This function is currently suitable for 2D RGBA textures only.

Warning: This function will return null if the scene graph has not yet been initialized.

Use options to customize the texture attributes. Only the TextureHasAlphaChannel and TextureHasMipmaps are taken into account here.

size specifies the size in pixels.

Note: This function must be called on the scene graph rendering thread.

This function was introduced in Qt 6.0.

See also QQuickWindow::sceneGraphInitialized(), QSGTexture, Scene Graph - Metal Texture Import, and Scene Graph - Vulkan Texture Import.

[pure virtual] void *QSGD3D11Texture::nativeTexture() const

Returns the ID3D11Texture2D object.

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