QRhiD3D11NativeHandles Struct

Holds the D3D device and device context used by the QRhi. More...

Header: #include <QRhiD3D11NativeHandles>
CMake: find_package(Qt6 REQUIRED COMPONENTS Gui)
target_link_libraries(mytarget PRIVATE Qt6::Gui)
qmake: QT += gui
Since: Qt 6.6
Inherits: QRhiNativeHandles

Public Variables

qint32 adapterLuidHigh
quint32 adapterLuidLow
void *context
void *dev
int featureLevel

Detailed Description

Note: The class uses void * as the type since including the COM-based d3d11.h headers is not acceptable here. The actual types are ID3D11Device * and ID3D11DeviceContext *.

Note: This is a RHI API with limited compatibility guarantees, see QRhi for details.

Member Variable Documentation

qint32 QRhiD3D11NativeHandles::adapterLuidHigh

The high part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.

quint32 QRhiD3D11NativeHandles::adapterLuidLow

The low part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.

void *QRhiD3D11NativeHandles::context

Points to a ID3D11DeviceContext or left set to nullptr if no existing device context is to be imported.

Note: When importing a device, both the device and the device context must be set to valid objects.

void *QRhiD3D11NativeHandles::dev

Points to a ID3D11Device or left set to nullptr if no existing device is to be imported.

Note: When importing a device, both the device and the device context must be set to valid objects.

int QRhiD3D11NativeHandles::featureLevel

Specifies the feature level passed to D3D11CreateDevice(). Relevant only when QRhi creates the device, ignored when importing a device and device context. When not set, the default rules outlined in the D3D documentation apply.

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