QShaderDescription::UniformBlock Struct
struct QShaderDescription::UniformBlockDescribes a uniform block. More...
This struct was introduced in Qt 6.6.
Public Variables
int | binding |
QByteArray | blockName |
int | descriptorSet |
QList<QShaderDescription::BlockVariable> | members |
int | size |
QByteArray | structName |
Related Non-Members
bool | operator==(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs) |
Detailed Description
Note: When translating to shading languages without uniform block support (like GLSL 120 or GLSL/ES 100), uniform blocks are replaced with ordinary uniforms in a struct. The name of the struct, and so the prefix for the uniforms generated from the block members, is given by structName.
Note: This is a RHI API with limited compatibility guarantees, see QShaderDescription for details.
Member Variable Documentation
int UniformBlock::binding
QByteArray UniformBlock::blockName
int UniformBlock::descriptorSet
QList<QShaderDescription::BlockVariable> UniformBlock::members
int UniformBlock::size
QByteArray UniformBlock::structName
Related Non-Members
[noexcept]
bool operator==(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs)
Returns true
if the two UniformBlock objects lhs and rhs are equal.
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