QShaderDescription::UniformBlock Struct

struct QShaderDescription::UniformBlock

Describes a uniform block. More...

This struct was introduced in Qt 6.6.

Public Variables

int binding
QByteArray blockName
int descriptorSet
QList<QShaderDescription::BlockVariable> members
int size
QByteArray structName
bool operator==(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs)

Detailed Description

Note: When translating to shading languages without uniform block support (like GLSL 120 or GLSL/ES 100), uniform blocks are replaced with ordinary uniforms in a struct. The name of the struct, and so the prefix for the uniforms generated from the block members, is given by structName.

Note: This is a RHI API with limited compatibility guarantees, see QShaderDescription for details.

Member Variable Documentation

int UniformBlock::binding

QByteArray UniformBlock::blockName

int UniformBlock::descriptorSet

QList<QShaderDescription::BlockVariable> UniformBlock::members

int UniformBlock::size

QByteArray UniformBlock::structName

Related Non-Members

[noexcept] bool operator==(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs)

Returns true if the two UniformBlock objects lhs and rhs are equal.

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