On this page

Qt 3D C++ Classes

The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.

Namespaces

Classes

Qt 3D Core Module

Qt 3D Input Module

Qt 3D Logic Module

Qt 3D Render Module

Qt 3D Extras Module

Qt 3D Animation Module

Qt3DAnimation::QAbstractAnimation

An abstract base class for Qt3D animations

Qt3DAnimation::QAbstractAnimationClip

The base class for types providing key frame animation data

Qt3DAnimation::QAbstractClipAnimator

The base class for types providing animation playback capabilities

Qt3DAnimation::QAbstractClipBlendNode

The base class for types used to construct animation blend trees

Qt3DAnimation::QAdditiveClipBlend

Performs an additive blend of two animation clips based on an additive factor

Qt3DAnimation::QAnimationAspect

Provides key-frame animation capabilities to Qt 3D

Qt3DAnimation::QAnimationCallback

Represents an animation callback object

Qt3DAnimation::QAnimationClip

Specifies key frame animation data

Qt3DAnimation::QAnimationClipData

Class containing the animation data

Qt3DAnimation::QAnimationClipLoader

Enables loading key frame animation data from a file

Qt3DAnimation::QAnimationController

A controller class for animations

Qt3DAnimation::QAnimationGroup

A class grouping animations together

Qt3DAnimation::QBlendedClipAnimator

Component providing animation playback capabilities of a tree of blend nodes

Qt3DAnimation::QCallbackMapping

Allows to map the channels within the clip onto an invocation of a callback object

Qt3DAnimation::QChannel

Defines a channel for a QAnimationClipData. The animation system interpolates each channel component independently except in the case the QChannel is called "Rotation" (case sensitive), it has four QChannelComponents and the same number of keyframes for each QChannelComponent. In that case the interpolation will be performed using SLERP

Qt3DAnimation::QChannelMapper

Allows to map the channels within the clip onto properties of objects in the application

Qt3DAnimation::QChannelMapping

Allows to map the channels within the clip onto properties of objects in the application

Qt3DAnimation::QClipAnimator

Component providing simple animation playback capabilities

Qt3DAnimation::QClipBlendValue

Class used for including a clip in a blend tree

Qt3DAnimation::QKeyFrame

A base class for handling keyframes

Qt3DAnimation::QKeyframeAnimation

A class implementing simple keyframe animation to a QTransform

Qt3DAnimation::QLerpClipBlend

Performs a linear interpolation of two animation clips based on a normalized factor

Qt3DAnimation::QMorphTarget

A class providing morph targets to blend-shape animation

Qt3DAnimation::QMorphingAnimation

A class implementing blend-shape morphing animation

Qt3DAnimation::QVertexBlendAnimation

A class implementing vertex-blend morphing animation

Qt 3D Scene2D Module

© 2026 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.