Qt3DRender::QAbstractTexture Class
class Qt3DRender::QAbstractTextureA base class to be used to provide textures. More...
Header: | #include <QAbstractTexture> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
In QML: | AbstractTexture |
Inherits: | Qt3DCore::QNode |
Inherited By: | 13 typesQt3DRender::QSharedGLTexture, Qt3DRender::QTexture1D, Qt3DRender::QTexture1DArray, Qt3DRender::QTexture2D, Qt3DRender::QTexture2DArray, Qt3DRender::QTexture2DMultisample, Qt3DRender::QTexture2DMultisampleArray, Qt3DRender::QTexture3D, Qt3DRender::QTextureBuffer, Qt3DRender::QTextureCubeMap, Qt3DRender::QTextureCubeMapArray, Qt3DRender::QTextureLoader, and Qt3DRender::QTextureRectangle |
Status: | Deprecated |
Public Types
enum | CubeMapFace { CubeMapPositiveX, CubeMapNegativeX, CubeMapPositiveY, CubeMapNegativeY, CubeMapPositiveZ, …, AllFaces } |
enum | Filter { Nearest, Linear, NearestMipMapNearest, NearestMipMapLinear, LinearMipMapNearest, LinearMipMapLinear } |
enum | Status { None, Loading, Ready, Error } |
enum | Target { TargetAutomatic, Target1D, Target1DArray, Target2D, Target2DArray, …, TargetBuffer } |
enum | TextureFormat { NoFormat, Automatic, R8_UNorm, RG8_UNorm, RGB8_UNorm, …, LuminanceAlphaFormat } |
Properties
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Public Functions
void | addTextureImage(Qt3DRender::QAbstractTextureImage *textureImage) |
Qt3DRender::QAbstractTexture::ComparisonFunction | comparisonFunction() const |
Qt3DRender::QAbstractTexture::ComparisonMode | comparisonMode() const |
int | depth() const |
Qt3DRender::QAbstractTexture::TextureFormat | format() const |
bool | generateMipMaps() const |
QVariant | handle() const |
Qt3DRender::QAbstractTexture::HandleType | handleType() const |
int | height() const |
int | layers() const |
Qt3DRender::QAbstractTexture::Filter | magnificationFilter() const |
float | maximumAnisotropy() const |
Qt3DRender::QAbstractTexture::Filter | minificationFilter() const |
int | mipLevels() const |
void | removeTextureImage(Qt3DRender::QAbstractTextureImage *textureImage) |
int | samples() const |
void | setSize(int w, int h = 1, int d = 1) |
void | setWrapMode(const Qt3DRender::QTextureWrapMode &wrapMode) |
Qt3DRender::QAbstractTexture::Status | status() const |
Qt3DRender::QAbstractTexture::Target | target() const |
QList<Qt3DRender::QAbstractTextureImage *> | textureImages() const |
void | updateData(const Qt3DRender::QTextureDataUpdate &update) |
int | width() const |
Qt3DRender::QTextureWrapMode * | wrapMode() |
Public Slots
void | setComparisonFunction(Qt3DRender::QAbstractTexture::ComparisonFunction function) |
void | setComparisonMode(Qt3DRender::QAbstractTexture::ComparisonMode mode) |
void | setDepth(int depth) |
void | setFormat(Qt3DRender::QAbstractTexture::TextureFormat format) |
void | setGenerateMipMaps(bool gen) |
void | setHeight(int height) |
void | setLayers(int layers) |
void | setMagnificationFilter(Qt3DRender::QAbstractTexture::Filter f) |
void | setMaximumAnisotropy(float anisotropy) |
void | setMinificationFilter(Qt3DRender::QAbstractTexture::Filter f) |
void | setMipLevels(int mipLevels) |
void | setSamples(int samples) |
void | setWidth(int width) |
Signals
void | comparisonFunctionChanged(Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction) |
void | comparisonModeChanged(Qt3DRender::QAbstractTexture::ComparisonMode comparisonMode) |
void | depthChanged(int depth) |
void | formatChanged(Qt3DRender::QAbstractTexture::TextureFormat format) |
void | generateMipMapsChanged(bool generateMipMaps) |
void | handleChanged(QVariant handle) |
void | handleTypeChanged(Qt3DRender::QAbstractTexture::HandleType handleType) |
void | heightChanged(int height) |
void | layersChanged(int layers) |
void | magnificationFilterChanged(Qt3DRender::QAbstractTexture::Filter magnificationFilter) |
void | maximumAnisotropyChanged(float maximumAnisotropy) |
void | minificationFilterChanged(Qt3DRender::QAbstractTexture::Filter minificationFilter) |
void | mipLevelsChanged(int mipLevels) |
void | samplesChanged(int samples) |
void | statusChanged(Qt3DRender::QAbstractTexture::Status status) |
void | widthChanged(int width) |
Protected Functions
QAbstractTexture(Qt3DCore::QNode *parent = nullptr) | |
QAbstractTexture(Qt3DRender::QAbstractTexture::Target target, Qt3DCore::QNode *parent = nullptr) | |
void | setStatus(Qt3DRender::QAbstractTexture::Status status) |
Detailed Description
The QAbstractTexture class shouldn't be used directly but rather through one of its subclasses. Each subclass implements a given texture target (2D, 2DArray, 3D, CubeMap ...) Each subclass provides a set of functors for each layer, cube map face and mipmap level. In turn the backend uses those functor to properly fill a corresponding OpenGL texture with data. It is expected the functor does as minimal processing as possible so as not to slow down textures generation and upload. If the content of a texture is the result of a slow procedural generation process, it is recommended not to implement this directly in a functor.
All textures are unique. If you instantiate twice the same texture this will create 2 identical textures on the GPU, no sharing will take place.
Member Type Documentation
enum QAbstractTexture::CubeMapFace
This enum identifies the faces of a cube map texture
Constant | Value | Description |
---|---|---|
Qt3DRender::QAbstractTexture::CubeMapPositiveX | 0x8515 | Specify the positive X face of a cube map |
Qt3DRender::QAbstractTexture::CubeMapNegativeX | 0x8516 | Specify the negative X face of a cube map |
Qt3DRender::QAbstractTexture::CubeMapPositiveY | 0x8517 | Specify the positive Y face of a cube map |
Qt3DRender::QAbstractTexture::CubeMapNegativeY | 0x8518 | Specify the negative Y face of a cube map |
Qt3DRender::QAbstractTexture::CubeMapPositiveZ | 0x8519 | Specify the positive Z face of a cube map |
Qt3DRender::QAbstractTexture::CubeMapNegativeZ | 0x851A | Specify the negative Z face of a cube map |
Qt3DRender::QAbstractTexture::AllFaces | 0x851b | Specify all the faces of a cube map |
Note: AllFaces should only be used when a behavior needs to be applied to all the faces of a cubemap. This is the case for example when using a cube map as a texture attachment. Using AllFaces in the attachment specfication would result in all faces being bound to the attachment point. On the other hand, if a specific face is specified, the attachment would only be using the specified face.
enum QAbstractTexture::Filter
Holds the filter type of the texture provider.
Constant | Value | Description |
---|---|---|
Qt3DRender::QAbstractTexture::Nearest | 0x2600 | GL_NEAREST |
Qt3DRender::QAbstractTexture::Linear | 0x2601 | GL_LINEAR |
Qt3DRender::QAbstractTexture::NearestMipMapNearest | 0x2700 | GL_NEAREST_MIPMAP_NEAREST |
Qt3DRender::QAbstractTexture::NearestMipMapLinear | 0x2702 | GL_NEAREST_MIPMAP_LINEAR |
Qt3DRender::QAbstractTexture::LinearMipMapNearest | 0x2701 | GL_LINEAR_MIPMAP_NEAREST |
Qt3DRender::QAbstractTexture::LinearMipMapLinear | 0x2703 | GL_LINEAR_MIPMAP_LINEAR |
enum QAbstractTexture::Status
Contains the status of the texture provider.
Constant | Value |
---|---|
Qt3DRender::QAbstractTexture::None | 0 |
Qt3DRender::QAbstractTexture::Loading | 1 |
Qt3DRender::QAbstractTexture::Ready | 2 |
Qt3DRender::QAbstractTexture::Error | 3 |
enum QAbstractTexture::Target
Constant | Value | Description |
---|---|---|
Qt3DRender::QAbstractTexture::TargetAutomatic | 0 | Target will be determined by the Qt3D engine |
Qt3DRender::QAbstractTexture::Target1D | 0x0DE0 | GL_TEXTURE_1D |
Qt3DRender::QAbstractTexture::Target1DArray | 0x8C18 | GL_TEXTURE_1D_ARRAY |
Qt3DRender::QAbstractTexture::Target2D | 0x0DE1 | GL_TEXTURE_2D |
Qt3DRender::QAbstractTexture::Target2DArray | 0x8C1A | GL_TEXTURE_2D_ARRAY |
Qt3DRender::QAbstractTexture::Target3D | 0x806F | GL_TEXTURE_3D |
Qt3DRender::QAbstractTexture::TargetCubeMap | 0x8513 | GL_TEXTURE_CUBE_MAP |
Qt3DRender::QAbstractTexture::TargetCubeMapArray | 0x9009 | GL_TEXTURE_CUBE_MAP_ARRAY |
Qt3DRender::QAbstractTexture::Target2DMultisample | 0x9100 | GL_TEXTURE_2D_MULTISAMPLE |
Qt3DRender::QAbstractTexture::Target2DMultisampleArray | 0x9102 | GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
Qt3DRender::QAbstractTexture::TargetRectangle | 0x84F5 | GL_TEXTURE_RECTANGLE |
Qt3DRender::QAbstractTexture::TargetBuffer | 0x8C2A | GL_TEXTURE_BUFFER |
enum QAbstractTexture::TextureFormat
This list describes all possible texture formats
Constant | Value | Description |
---|---|---|
Qt3DRender::QAbstractTexture::NoFormat | 0 | GL_NONE |
Qt3DRender::QAbstractTexture::Automatic | 1 | automatically_determines_format |
Qt3DRender::QAbstractTexture::R8_UNorm | 0x8229 | GL_R8 |
Qt3DRender::QAbstractTexture::RG8_UNorm | 0x822B | GL_RG8 |
Qt3DRender::QAbstractTexture::RGB8_UNorm | 0x8051 | GL_RGB8 |
Qt3DRender::QAbstractTexture::RGBA8_UNorm | 0x8058 | GL_RGBA8 |
Qt3DRender::QAbstractTexture::R16_UNorm | 0x822A | GL_R16 |
Qt3DRender::QAbstractTexture::RG16_UNorm | 0x822C | GL_RG16 |
Qt3DRender::QAbstractTexture::RGB16_UNorm | 0x8054 | GL_RGB16 |
Qt3DRender::QAbstractTexture::RGBA16_UNorm | 0x805B | GL_RGBA16 |
Qt3DRender::QAbstractTexture::R8_SNorm | 0x8F94 | GL_R8_SNORM |
Qt3DRender::QAbstractTexture::RG8_SNorm | 0x8F95 | GL_RG8_SNORM |
Qt3DRender::QAbstractTexture::RGB8_SNorm | 0x8F96 | GL_RGB8_SNORM |
Qt3DRender::QAbstractTexture::RGBA8_SNorm | 0x8F97 | GL_RGBA8_SNORM |
Qt3DRender::QAbstractTexture::R16_SNorm | 0x8F98 | GL_R16_SNORM |
Qt3DRender::QAbstractTexture::RG16_SNorm | 0x8F99 | GL_RG16_SNORM |
Qt3DRender::QAbstractTexture::RGB16_SNorm | 0x8F9A | GL_RGB16_SNORM |
Qt3DRender::QAbstractTexture::RGBA16_SNorm | 0x8F9B | GL_RGBA16_SNORM |
Qt3DRender::QAbstractTexture::R8U | 0x8232 | GL_R8UI |
Qt3DRender::QAbstractTexture::RG8U | 0x8238 | GL_RG8UI |
Qt3DRender::QAbstractTexture::RGB8U | 0x8D7D | GL_RGB8UI |
Qt3DRender::QAbstractTexture::RGBA8U | 0x8D7C | GL_RGBA8UI |
Qt3DRender::QAbstractTexture::R16U | 0x8234 | GL_R16UI |
Qt3DRender::QAbstractTexture::RG16U | 0x823A | GL_RG16UI |
Qt3DRender::QAbstractTexture::RGB16U | 0x8D77 | GL_RGB16UI |
Qt3DRender::QAbstractTexture::RGBA16U | 0x8D76 | GL_RGBA16UI |
Qt3DRender::QAbstractTexture::R32U | 0x8236 | GL_R32UI |
Qt3DRender::QAbstractTexture::RG32U | 0x823C | GL_RG32UI |
Qt3DRender::QAbstractTexture::RGB32U | 0x8D71 | GL_RGB32UI |
Qt3DRender::QAbstractTexture::RGBA32U | 0x8D70 | GL_RGBA32UI |
Qt3DRender::QAbstractTexture::R8I | 0x8231 | GL_R8I |
Qt3DRender::QAbstractTexture::RG8I | 0x8237 | GL_RG8I |
Qt3DRender::QAbstractTexture::RGB8I | 0x8D8F | GL_RGB8I |
Qt3DRender::QAbstractTexture::RGBA8I | 0x8D8E | GL_RGBA8I |
Qt3DRender::QAbstractTexture::R16I | 0x8233 | GL_R16I |
Qt3DRender::QAbstractTexture::RG16I | 0x8239 | GL_RG16I |
Qt3DRender::QAbstractTexture::RGB16I | 0x8D89 | GL_RGB16I |
Qt3DRender::QAbstractTexture::RGBA16I | 0x8D88 | GL_RGBA16I |
Qt3DRender::QAbstractTexture::R32I | 0x8235 | GL_R32I |
Qt3DRender::QAbstractTexture::RG32I | 0x823B | GL_RG32I |
Qt3DRender::QAbstractTexture::RGB32I | 0x8D83 | GL_RGB32I |
Qt3DRender::QAbstractTexture::RGBA32I | 0x8D82 | GL_RGBA32I |
Qt3DRender::QAbstractTexture::R16F | 0x822D | GL_R16F |
Qt3DRender::QAbstractTexture::RG16F | 0x822F | GL_RG16F |
Qt3DRender::QAbstractTexture::RGB16F | 0x881B | GL_RGB16F |
Qt3DRender::QAbstractTexture::RGBA16F | 0x881A | GL_RGBA16F |
Qt3DRender::QAbstractTexture::R32F | 0x822E | GL_R32F |
Qt3DRender::QAbstractTexture::RG32F | 0x8230 | GL_RG32F |
Qt3DRender::QAbstractTexture::RGB32F | 0x8815 | GL_RGB32F |
Qt3DRender::QAbstractTexture::RGBA32F | 0x8814 | GL_RGBA32F |
Qt3DRender::QAbstractTexture::RGB9E5 | 0x8C3D | GL_RGB9_E5 |
Qt3DRender::QAbstractTexture::RG11B10F | 0x8C3A | GL_R11F_G11F_B10F |
Qt3DRender::QAbstractTexture::RG3B2 | 0x2A10 | GL_R3_G3_B2 |
Qt3DRender::QAbstractTexture::R5G6B5 | 0x8D62 | GL_RGB565 |
Qt3DRender::QAbstractTexture::RGB5A1 | 0x8057 | GL_RGB5_A1 |
Qt3DRender::QAbstractTexture::RGBA4 | 0x8056 | GL_RGBA4 |
Qt3DRender::QAbstractTexture::RGB10A2 | 0x8059 | GL_RGB10_A2 |
Qt3DRender::QAbstractTexture::RGB10A2U | 0x906F | GL_RGB10_A2UI |
Qt3DRender::QAbstractTexture::D16 | 0x81A5 | GL_DEPTH_COMPONENT16 |
Qt3DRender::QAbstractTexture::D24 | 0x81A6 | GL_DEPTH_COMPONENT24 |
Qt3DRender::QAbstractTexture::D24S8 | 0x88F0 | GL_DEPTH24_STENCIL8 |
Qt3DRender::QAbstractTexture::D32 | 0x81A7 | GL_DEPTH_COMPONENT32 |
Qt3DRender::QAbstractTexture::D32F | 0x8CAC | GL_DEPTH_COMPONENT32F |
Qt3DRender::QAbstractTexture::D32FS8X24 | 0x8CAD | GL_DEPTH32F_STENCIL8 |
Qt3DRender::QAbstractTexture::RGB_DXT1 | 0x83F0 | GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
Qt3DRender::QAbstractTexture::RGBA_DXT1 | 0x83F1 | GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
Qt3DRender::QAbstractTexture::RGBA_DXT3 | 0x83F2 | GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
Qt3DRender::QAbstractTexture::RGBA_DXT5 | 0x83F3 | GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
Qt3DRender::QAbstractTexture::R_ATI1N_UNorm | 0x8DBB | GL_COMPRESSED_RED_RGTC1 |
Qt3DRender::QAbstractTexture::R_ATI1N_SNorm | 0x8DBC | GL_COMPRESSED_SIGNED_RED_RGTC1 |
Qt3DRender::QAbstractTexture::RG_ATI2N_UNorm | 0x8DBD | GL_COMPRESSED_RG_RGTC2 |
Qt3DRender::QAbstractTexture::RG_ATI2N_SNorm | 0x8DBE | GL_COMPRESSED_SIGNED_RG_RGTC2 |
Qt3DRender::QAbstractTexture::RGB_BP_UNSIGNED_FLOAT | 0x8E8F | GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB |
Qt3DRender::QAbstractTexture::RGB_BP_SIGNED_FLOAT | 0x8E8E | GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB |
Qt3DRender::QAbstractTexture::RGB_BP_UNorm | 0x8E8C | GL_COMPRESSED_RGBA_BPTC_UNORM_ARB |
Qt3DRender::QAbstractTexture::R11_EAC_UNorm | 0x9270 | GL_COMPRESSED_R11_EAC |
Qt3DRender::QAbstractTexture::R11_EAC_SNorm | 0x9271 | GL_COMPRESSED_SIGNED_R11_EAC |
Qt3DRender::QAbstractTexture::RG11_EAC_UNorm | 0x9272 | GL_COMPRESSED_RG11_EAC |
Qt3DRender::QAbstractTexture::RG11_EAC_SNorm | 0x9273 | GL_COMPRESSED_SIGNED_RG11_EAC |
Qt3DRender::QAbstractTexture::RGB8_ETC2 | 0x9274 | GL_COMPRESSED_RGB8_ETC2 |
Qt3DRender::QAbstractTexture::SRGB8_ETC2 | 0x9275 | GL_COMPRESSED_SRGB8_ETC2 |
Qt3DRender::QAbstractTexture::RGB8_PunchThrough_Alpha1_ETC2 | 0x9276 | GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
Qt3DRender::QAbstractTexture::SRGB8_PunchThrough_Alpha1_ETC2 | 0x9277 | GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
Qt3DRender::QAbstractTexture::RGBA8_ETC2_EAC | 0x9278 | GL_COMPRESSED_RGBA8_ETC2_EAC |
Qt3DRender::QAbstractTexture::SRGB8_Alpha8_ETC2_EAC | 0x9279 | GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC |
Qt3DRender::QAbstractTexture::RGB8_ETC1 | 0x8D64 | GL_ETC1_RGB8_OES |
Qt3DRender::QAbstractTexture::SRGB8 | 0x8C41 | GL_SRGB8 |
Qt3DRender::QAbstractTexture::SRGB8_Alpha8 | 0x8C43 | GL_SRGB8_ALPHA8 |
Qt3DRender::QAbstractTexture::SRGB_DXT1 | 0x8C4C | GL_COMPRESSED_SRGB_S3TC_DXT1_EXT |
Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT1 | 0x8C4D | GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT |
Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT3 | 0x8C4E | GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT |
Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT5 | 0x8C4F | GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT |
Qt3DRender::QAbstractTexture::SRGB_BP_UNorm | 0x8E8D | GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB |
Qt3DRender::QAbstractTexture::DepthFormat | 0x1902 | GL_DEPTH_COMPONENT |
Qt3DRender::QAbstractTexture::AlphaFormat | 0x1906 | GL_ALPHA |
Qt3DRender::QAbstractTexture::RGBFormat | 0x1907 | GL_RGB |
Qt3DRender::QAbstractTexture::RGBAFormat | 0x1908 | GL_RGBA |
Qt3DRender::QAbstractTexture::LuminanceFormat | 0x1909 | GL_LUMINANCE |
Qt3DRender::QAbstractTexture::LuminanceAlphaFormat | 0x190A | 0x190A |
Property Documentation
comparisonFunction : ComparisonFunction
Holds the comparison function of the texture provider.
Access functions:
Qt3DRender::QAbstractTexture::ComparisonFunction | comparisonFunction() const |
void | setComparisonFunction(Qt3DRender::QAbstractTexture::ComparisonFunction function) |
Notifier signal:
void | comparisonFunctionChanged(Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction) |
comparisonMode : ComparisonMode
Holds the comparison mode of the texture provider.
Access functions:
Qt3DRender::QAbstractTexture::ComparisonMode | comparisonMode() const |
void | setComparisonMode(Qt3DRender::QAbstractTexture::ComparisonMode mode) |
Notifier signal:
void | comparisonModeChanged(Qt3DRender::QAbstractTexture::ComparisonMode comparisonMode) |
depth : int
Holds the depth of the texture provider.
Access functions:
Notifier signal:
void | depthChanged(int depth) |
format : TextureFormat
Holds the format of the texture provider.
Access functions:
Qt3DRender::QAbstractTexture::TextureFormat | format() const |
void | setFormat(Qt3DRender::QAbstractTexture::TextureFormat format) |
Notifier signal:
void | formatChanged(Qt3DRender::QAbstractTexture::TextureFormat format) |
generateMipMaps : bool
Holds whether the texture provider should auto generate mipmaps.
Access functions:
bool | generateMipMaps() const |
void | setGenerateMipMaps(bool gen) |
Notifier signal:
void | generateMipMapsChanged(bool generateMipMaps) |
[read-only]
handle : const QVariant
Holds the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.
Access functions:
QVariant | handle() const |
Notifier signal:
void | handleChanged(QVariant handle) |
[read-only]
handleType : const HandleType
Holds the current texture handle type.
Access functions:
Qt3DRender::QAbstractTexture::HandleType | handleType() const |
Notifier signal:
void | handleTypeChanged(Qt3DRender::QAbstractTexture::HandleType handleType) |
height : int
Holds the height of the texture provider.
Access functions:
Notifier signal:
void | heightChanged(int height) |
layers : int
Holds the maximum layer count of the texture provider. By default, the maximum layer count is 1.
Note: this has a meaning only for texture providers that have 3D or array target formats.
Access functions:
Notifier signal:
void | layersChanged(int layers) |
magnificationFilter : Filter
Holds the magnification filter of the texture provider.
Access functions:
Qt3DRender::QAbstractTexture::Filter | magnificationFilter() const |
void | setMagnificationFilter(Qt3DRender::QAbstractTexture::Filter f) |
Notifier signal:
void | magnificationFilterChanged(Qt3DRender::QAbstractTexture::Filter magnificationFilter) |
maximumAnisotropy : float
Holds the maximum anisotropy of the texture provider.
Access functions:
float | maximumAnisotropy() const |
void | setMaximumAnisotropy(float anisotropy) |
Notifier signal:
void | maximumAnisotropyChanged(float maximumAnisotropy) |
minificationFilter : Filter
Holds the minification filter of the texture provider.
Access functions:
Qt3DRender::QAbstractTexture::Filter | minificationFilter() const |
void | setMinificationFilter(Qt3DRender::QAbstractTexture::Filter f) |
Notifier signal:
void | minificationFilterChanged(Qt3DRender::QAbstractTexture::Filter minificationFilter) |
mipLevels : int
Holds the mipmap levels of the texture provider.
Access functions:
int | mipLevels() const |
void | setMipLevels(int mipLevels) |
Notifier signal:
void | mipLevelsChanged(int mipLevels) |
samples : int
Holds the number of samples per texel for the texture provider. By default, the number of samples is 1.
Note: this has a meaning only for texture providers that have multisample formats.
Access functions:
int | samples() const |
void | setSamples(int samples) |
Notifier signal:
void | samplesChanged(int samples) |
[read-only]
status : const Status
Holds the current status of the texture provider.
Access functions:
Qt3DRender::QAbstractTexture::Status | status() const |
Notifier signal:
void | statusChanged(Qt3DRender::QAbstractTexture::Status status) |
[read-only]
target : const Target
Holds the target format of the texture provider.
Note: The target format can only be set once.
Access functions:
Qt3DRender::QAbstractTexture::Target | target() const |
width : int
Holds the width of the texture provider.
Access functions:
Notifier signal:
void | widthChanged(int width) |
[read-only]
wrapMode : Qt3DRender::QTextureWrapMode* const
Holds the wrap mode of the texture provider.
Access functions:
Qt3DRender::QTextureWrapMode * | wrapMode() |
Member Function Documentation
[explicit protected]
QAbstractTexture::QAbstractTexture(Qt3DCore::QNode *parent = nullptr)
The constructor creates a new QAbstractTexture::QAbstractTexture instance with the specified parent.
[explicit protected]
QAbstractTexture::QAbstractTexture(Qt3DRender::QAbstractTexture::Target target, Qt3DCore::QNode *parent = nullptr)
The constructor creates a new QAbstractTexture::QAbstractTexture instance with the specified target and parent.
void QAbstractTexture::addTextureImage(Qt3DRender::QAbstractTextureImage *textureImage)
Adds a new Qt3DCore::QAbstractTextureImage textureImage to the texture provider.
Note: Qt3DRender::QAbstractTextureImage should never be shared between multiple Qt3DRender::QAbstractTexture instances.
Qt3DRender::QAbstractTexture::ComparisonFunction QAbstractTexture::comparisonFunction() const
Returns the current comparison function.
Note: Getter function for property comparisonFunction.
See also setComparisonFunction().
Qt3DRender::QAbstractTexture::ComparisonMode QAbstractTexture::comparisonMode() const
Returns the current comparison mode.
Note: Getter function for property comparisonMode.
See also setComparisonMode().
int QAbstractTexture::depth() const
Returns the depth of the texture
Note: Getter function for property depth.
See also setDepth().
Qt3DRender::QAbstractTexture::TextureFormat QAbstractTexture::format() const
Returns the texture provider's format.
Note: Getter function for property format.
See also setFormat().
QVariant QAbstractTexture::handle() const
Returns the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.
Note: Getter function for property handle.
Qt3DRender::QAbstractTexture::HandleType QAbstractTexture::handleType() const
Returns the current texture handle type.
Note: Getter function for property handleType.
int QAbstractTexture::height() const
Returns the height of the texture
Note: Getter function for property height.
See also setHeight().
int QAbstractTexture::layers() const
Returns the maximum number of layers for the texture provider.
Note: this has a meaning only for texture providers that have 3D or array target formats.
Note: Getter function for property layers.
See also setLayers().
float QAbstractTexture::maximumAnisotropy() const
Returns the current maximum anisotropy
Note: Getter function for property maximumAnisotropy.
See also setMaximumAnisotropy().
void QAbstractTexture::removeTextureImage(Qt3DRender::QAbstractTextureImage *textureImage)
Removes a Qt3DCore::QAbstractTextureImage textureImage from the texture provider.
int QAbstractTexture::samples() const
Returns the number of samples per texel for the texture provider.
Note: this has a meaning only for texture providers that have multisample formats.
Note: Getter function for property samples.
See also setSamples().
[slot]
void QAbstractTexture::setComparisonFunction(Qt3DRender::QAbstractTexture::ComparisonFunction function)
Set the comparison function to function.
Note: Setter function for property comparisonFunction.
See also comparisonFunction().
[slot]
void QAbstractTexture::setComparisonMode(Qt3DRender::QAbstractTexture::ComparisonMode mode)
Set the comparison mode to mode.
Note: Setter function for property comparisonMode.
See also comparisonMode().
[slot]
void QAbstractTexture::setDepth(int depth)
Set the depth of the texture to depth.
Note: Setter function for property depth.
See also depth().
[slot]
void QAbstractTexture::setFormat(Qt3DRender::QAbstractTexture::TextureFormat format)
Set the texture format to format.
Note: Setter function for property format.
See also format().
[slot]
void QAbstractTexture::setGenerateMipMaps(bool gen)
Boolean parameter gen sets a flag indicating whether the texture provider should generate mipmaps or not.
Note: Setter function for property generateMipMaps.
See also generateMipMaps().
[slot]
void QAbstractTexture::setHeight(int height)
Set the height to height.
Note: Setter function for property height.
See also height().
[slot]
void QAbstractTexture::setLayers(int layers)
Set the maximum layer count to layers.
Note: Setter function for property layers.
See also layers().
[slot]
void QAbstractTexture::setMagnificationFilter(Qt3DRender::QAbstractTexture::Filter f)
Set the magnification filter to f.
Note: Setter function for property magnificationFilter.
See also magnificationFilter().
[slot]
void QAbstractTexture::setMaximumAnisotropy(float anisotropy)
Sets the maximum anisotropy to anisotropy.
Note: Setter function for property maximumAnisotropy.
See also maximumAnisotropy().
[slot]
void QAbstractTexture::setMinificationFilter(Qt3DRender::QAbstractTexture::Filter f)
Set the minification filter to the specified value f.
Note: Setter function for property minificationFilter.
See also minificationFilter().
[slot]
void QAbstractTexture::setSamples(int samples)
Set the number of samples per texel to samples.
Note: Setter function for property samples.
See also samples().
void QAbstractTexture::setSize(int w, int h = 1, int d = 1)
Sets the size of the texture provider to width w, height h and depth d.
[protected]
void QAbstractTexture::setStatus(Qt3DRender::QAbstractTexture::Status status)
Set the status of the texture provider to the specified status.
See also status().
[slot]
void QAbstractTexture::setWidth(int width)
Set the width of the texture provider to width.
Note: Setter function for property width.
See also width().
void QAbstractTexture::setWrapMode(const Qt3DRender::QTextureWrapMode &wrapMode)
Set the wrapmode to the value specified in wrapMode.
See also wrapMode().
Qt3DRender::QAbstractTexture::Status QAbstractTexture::status() const
Returns the current status of the texture provider.
Note: Getter function for property status.
See also setStatus().
Qt3DRender::QAbstractTexture::Target QAbstractTexture::target() const
Returns the target format of the texture provider.
Note: Getter function for property target.
QList<Qt3DRender::QAbstractTextureImage *> QAbstractTexture::textureImages() const
Returns a list of pointers to QAbstractTextureImage objects contained in the texture provider.
[invokable]
void QAbstractTexture::updateData(const Qt3DRender::QTextureDataUpdate &update)
Updates a sub region of the texture, defined by update, without having to change the data generator or rely on adding or removing texture images.
Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.
int QAbstractTexture::width() const
Returns the width of the texture
Note: Getter function for property width.
See also setWidth().
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