QDepthRange Classclass Qt3DRender::QDepthRange
Enables remapping depth values written into the depth buffer. More...
|CMake:|| find_package(Qt6 REQUIRED COMPONENTS 3drender) |
target_link_libraries(mytarget PRIVATE Qt6::3drender)
|qmake:||QT += 3drender|
- List of all members, including inherited members
- QDepthRange is part of renderstates.
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
Member Function Documentation
QDepthRange::QDepthRange(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QDepthRange.
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