PySide6.QtQuick3D.QQuick3DObject¶
- class QQuick3DObject¶
Base class of all 3D nodes and resources. More…
Inherited by:
QQuick3DTextureData
,QQuick3DRenderExtension
,QQuick3DInstancing
,QQuick3DGeometry
Synopsis¶
Properties¶
Methods¶
def
childItems()
def
parentItem()
def
setState()
def
state()
Virtual methods¶
def
markAllDirty()
def
preSync()
Slots¶
def
setParentItem()
def
update()
Signals¶
def
parentChanged()
def
stateChanged()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
Object3D is the base class for all Qt Quick 3D scene objects. Currently the types available in C++ are:
Both of these types are resource objects which directly inherit
QQuick3DObject
.It should not be necessary to use
QQuick3DObject
directly anywhere currently because it is just an interface for supporting spatial items and resources in a 3D scene, as well as exposing similar functionality as QQuickItem for 3D scene content.- class ItemChange¶
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property parentᅟ: QQuick3DObject¶
This property holds the parent of the Object3D in a 3D scene.
Note
An Object3D ‘s parent may not necessarily be the same as its object parent. This is necessary because the object parent may be an item that is not of type Object3D , for example the root object in a scene.
Note
Currently for 3D items to be correctly handled by the scene manager when parenting 3D objects from C++ it is necessary to call QQuick3DObject::setParentItem before the QObject::setParent. This requirement is likely to change in a future release though.
QQuick3DObject *newItem = new QQuick3DObject(); newItem->setParentItem(parentItem); newItem->setParent(parentItem);
- Access functions:
- property stateᅟ: str¶
This property holds the name of the current state of the object.
If the item is in its default state, that is, no explicit state has been set, then this property holds an empty string. Likewise, you can return an item to its default state by setting this property to an empty string.
See also
Qt Quick States
- Access functions:
Signal
stateChanged()
- childItems()¶
- Return type:
.list of QQuick3DObject
- childrenChanged()¶
- isComponentComplete()¶
- Return type:
bool
- markAllDirty()¶
- parentChanged()¶
Notification signal of property
parentᅟ
.- parentItem()¶
- Return type:
See also
Getter of property
parentᅟ
.- preSync()¶
- setParentItem(parentItem)¶
- Parameters:
parentItem –
QQuick3DObject
See also
Setter of property
parentᅟ
.Setter of property
stateᅟ
.- state()¶
- Return type:
str
See also
Getter of property
stateᅟ
.- stateChanged()¶
Notification signal of property
stateᅟ
.- update()¶