PySide6.QtQuick3D.QQuick3DObject

class QQuick3DObject

Base class of all 3D nodes and resources. More

Inheritance diagram of PySide6.QtQuick3D.QQuick3DObject

Inherited by: QQuick3DTextureData, QQuick3DRenderExtension, QQuick3DInstancing, QQuick3DGeometry

Synopsis

Properties

Methods

Virtual methods

Slots

Signals

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description

Object3D is the base class for all Qt Quick 3D scene objects. Currently the types available in C++ are:

Both of these types are resource objects which directly inherit QQuick3DObject .

It should not be necessary to use QQuick3DObject directly anywhere currently because it is just an interface for supporting spatial items and resources in a 3D scene, as well as exposing similar functionality as QQuickItem for 3D scene content.

class ItemChange

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property parentᅟ: QQuick3DObject

This property holds the parent of the Object3D in a 3D scene.

Note

An Object3D ‘s parent may not necessarily be the same as its object parent. This is necessary because the object parent may be an item that is not of type Object3D , for example the root object in a scene.

Note

Currently for 3D items to be correctly handled by the scene manager when parenting 3D objects from C++ it is necessary to call QQuick3DObject::setParentItem before the QObject::setParent. This requirement is likely to change in a future release though.

QQuick3DObject *newItem = new QQuick3DObject();
newItem->setParentItem(parentItem);
newItem->setParent(parentItem);
Access functions:
property stateᅟ: str

This property holds the name of the current state of the object.

If the item is in its default state, that is, no explicit state has been set, then this property holds an empty string. Likewise, you can return an item to its default state by setting this property to an empty string.

See also

Qt Quick States

Access functions:
childItems()
Return type:

.list of QQuick3DObject

childrenChanged()
isComponentComplete()
Return type:

bool

markAllDirty()
parentChanged()

Notification signal of property parentᅟ .

parentItem()
Return type:

QQuick3DObject

See also

setParentItem()

Getter of property parentᅟ .

preSync()
setParentItem(parentItem)
Parameters:

parentItemQQuick3DObject

See also

parentItem()

Setter of property parentᅟ .

setState(state)
Parameters:

state – str

See also

state()

Setter of property stateᅟ .

state()
Return type:

str

See also

setState()

Getter of property stateᅟ .

stateChanged()

Notification signal of property stateᅟ .

update()