C
Qt Cluster: Rendering and Recovery from Main UI Failure
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
// This file is part of the Qt Safe Renderer module
import QtQuick
Item {
id: fpscounter
property real fpsNow: 0
property bool running: false
property alias fpsVisible: fpsLabel.visible
property int fpsInterval: 1000
property alias color: fpsLabel.color
Item {
id: swapTest
property real t
NumberAnimation on t {
running: fpscounter.running
from: 0
to: 1
duration: fpsInterval
loops: Animation.Infinite
}
onTChanged: {
++fpsTimer.tick
}
}
Timer {
id: fpsTimer
running: fpscounter.running
repeat: true
interval: fpsInterval
property var lastFrameTime: new Date()
property int tick
onTriggered: {
var now = new Date()
var dt = now.getTime() - lastFrameTime.getTime()
lastFrameTime = now
var fps = (tick * fpsInterval) / dt
fpsNow = Math.round(fps * 10) / 10
tick = 0
if (fpsVisible)
fpsLabel.updateYerself()
}
}
Text {
id: fpsLabel
visible: false
anchors.centerIn: parent
font.pixelSize: 10
color: "white"
function updateYerself() {
text = Math.round(fpsNow)
}
}
}