QAction Class

The QAction class provides an abstraction for user commands that can be added to different user interface components. More...

Header: #include <QAction>
CMake: find_package(Qt6 REQUIRED COMPONENTS Gui)
target_link_libraries(mytarget PRIVATE Qt6::Gui)
qmake: QT += gui
Since: Qt 6.0
Inherits: QObject
Inherited By:

QWidgetAction

Public Types

enum ActionEvent { Trigger, Hover }
enum MenuRole { NoRole, TextHeuristicRole, ApplicationSpecificRole, AboutQtRole, AboutRole, …, QuitRole }
enum Priority { LowPriority, NormalPriority, HighPriority }

Properties

Public Functions

QAction(QObject *parent = nullptr)
QAction(const QString &text, QObject *parent = nullptr)
QAction(const QIcon &icon, const QString &text, QObject *parent = nullptr)
virtual ~QAction()
QActionGroup *actionGroup() const
void activate(QAction::ActionEvent event)
QList<QObject *> associatedObjects() const
bool autoRepeat() const
QVariant data() const
QFont font() const
QIcon icon() const
QString iconText() const
bool isCheckable() const
bool isChecked() const
bool isEnabled() const
bool isIconVisibleInMenu() const
bool isSeparator() const
bool isShortcutVisibleInContextMenu() const
bool isVisible() const
QMenu *menu() const
QAction::MenuRole menuRole() const
QAction::Priority priority() const
void setActionGroup(QActionGroup *group)
void setAutoRepeat(bool)
void setCheckable(bool)
void setData(const QVariant &data)
void setFont(const QFont &font)
void setIcon(const QIcon &icon)
void setIconText(const QString &text)
void setIconVisibleInMenu(bool visible)
void setMenu(QMenu *menu)
void setMenuRole(QAction::MenuRole menuRole)
void setPriority(QAction::Priority priority)
void setSeparator(bool b)
void setShortcut(const QKeySequence &shortcut)
void setShortcutContext(Qt::ShortcutContext context)
void setShortcutVisibleInContextMenu(bool show)
void setShortcuts(const QList<QKeySequence> &shortcuts)
void setShortcuts(QKeySequence::StandardKey key)
void setStatusTip(const QString &statusTip)
void setText(const QString &text)
void setToolTip(const QString &tip)
void setWhatsThis(const QString &what)
QKeySequence shortcut() const
Qt::ShortcutContext shortcutContext() const
QList<QKeySequence> shortcuts() const
bool showStatusText(QObject *object = nullptr)
QString statusTip() const
QString text() const
QString toolTip() const
QString whatsThis() const

Public Slots

void hover()
void resetEnabled()
void setChecked(bool)
void setDisabled(bool b)
void setEnabled(bool)
void setVisible(bool)
void toggle()
void trigger()

Signals

void changed()
void checkableChanged(bool checkable)
void enabledChanged(bool enabled)
void hovered()
void toggled(bool checked)
void triggered(bool checked = false)
void visibleChanged()

Reimplemented Protected Functions

virtual bool event(QEvent *e) override

Detailed Description

In applications many common commands can be invoked via menus, toolbar buttons, and keyboard shortcuts. Since the user expects each command to be performed in the same way, regardless of the user interface used, it is useful to represent each command as an action.

Actions can be added to user interface elements such as menus and toolbars, and will automatically keep the UI in sync. For example, in a word processor, if the user presses a Bold toolbar button, the Bold menu item will automatically be checked.

A QAction may contain an icon, descriptive text, icon text, a keyboard shortcut, status text, "What's This?" text, and a tooltip. All properties can be set independently with setIcon(), setText(), setIconText(), setShortcut(), setStatusTip(), setWhatsThis(), and setToolTip(). Icon and text, as the two most important properties, can also be set in the constructor. It's possible to set an individual font with setFont(), which e.g. menus respect when displaying the action as a menu item.

We recommend that actions are created as children of the window they are used in. In most cases actions will be children of the application's main window.

QAction in widget applications

Once a QAction has been created, it should be added to the relevant menu and toolbar, then connected to the slot which will perform the action. For example:

Actions are added to widgets using QWidget::addAction() or QGraphicsWidget::addAction(). Note that an action must be added to a widget before it can be used. This is also true when the shortcut should be global (i.e., Qt::ApplicationShortcut as Qt::ShortcutContext).

Actions can be created as independent objects. But they may also be created during the construction of menus. The QMenu class contains convenience functions for creating actions suitable for use as menu items.

See also QMenu, QToolBar, and Qt Widgets - Application Example.

Member Type Documentation

enum QAction::ActionEvent

This enum type is used when calling QAction::activate()

ConstantValueDescription
QAction::Trigger0this will cause the QAction::triggered() signal to be emitted.
QAction::Hover1this will cause the QAction::hovered() signal to be emitted.

This enum describes how an action should be moved into the application menu on macOS.

ConstantValueDescription
QAction::NoRole0This action should not be put into the application menu
QAction::TextHeuristicRole1This action should be put in the application menu based on the action's text as described in the QMenuBar documentation.
QAction::ApplicationSpecificRole2This action should be put in the application menu with an application specific role
QAction::AboutQtRole3This action handles the "About Qt" menu item.
QAction::AboutRole4This action should be placed where the "About" menu item is in the application menu. The text of the menu item will be set to "About <application name>". The application name is fetched from the Info.plist file in the application's bundle (See Qt for macOS - Deployment).
QAction::PreferencesRole5This action should be placed where the "Preferences..." menu item is in the application menu.
QAction::QuitRole6This action should be placed where the Quit menu item is in the application menu.

Setting this value only has effect on items that are in the immediate menus of the menubar, not the submenus of those menus. For example, if you have File menu in your menubar and the File menu has a submenu, setting the MenuRole for the actions in that submenu have no effect. They will never be moved.

enum QAction::Priority

This enum defines priorities for actions in user interface.

ConstantValueDescription
QAction::LowPriority0The action should not be prioritized in the user interface.
QAction::NormalPriority128 
QAction::HighPriority256The action should be prioritized in the user interface.

See also priority.

Property Documentation

autoRepeat : bool

This property holds whether the action can auto repeat

If true, the action will auto repeat when the keyboard shortcut combination is held down, provided that keyboard auto repeat is enabled on the system. The default value is true.

Access functions:

bool autoRepeat() const
void setAutoRepeat(bool)

Notifier signal:

void changed()

checkable : bool

This property holds whether the action is a checkable action

A checkable action is one which has an on/off state. For example, in a word processor, a Bold toolbar button may be either on or off. An action which is not a toggle action is a command action; a command action is simply executed, e.g. file save. By default, this property is false.

In some situations, the state of one toggle action should depend on the state of others. For example, "Left Align", "Center" and "Right Align" toggle actions are mutually exclusive. To achieve exclusive toggling, add the relevant toggle actions to a QActionGroup with the QActionGroup::exclusive property set to true.

Access functions:

bool isCheckable() const
void setCheckable(bool)

Notifier signal:

void checkableChanged(bool checkable)

See also setChecked().

checked : bool

This property holds whether the action is checked.

Only checkable actions can be checked. By default, this is false (the action is unchecked).

Note: The notifier signal for this property is toggled(). As toggling a QAction changes its state, it will also emit a changed() signal.

Access functions:

bool isChecked() const
void setChecked(bool)

Notifier signal:

void toggled(bool checked)

See also checkable and toggled().

enabled : bool

This property holds whether the action is enabled

Disabled actions cannot be chosen by the user. They do not disappear from menus or toolbars, but they are displayed in a way which indicates that they are unavailable. For example, they might be displayed using only shades of gray.

What's This? help on disabled actions is still available, provided that the QAction::whatsThis property is set.

An action will be disabled when all widgets to which it is added (with QWidget::addAction()) are disabled or not visible. When an action is disabled, it is not possible to trigger it through its shortcut.

By default, this property is true (actions are enabled).

Access functions:

bool isEnabled() const
void setEnabled(bool)
void resetEnabled()

Notifier signal:

void enabledChanged(bool enabled)

See also text.

font : QFont

This property holds the action's font

The font property is used to render the text set on the QAction. The font can be considered a hint as it will not be consulted in all cases based upon application and style.

By default, this property contains the application's default font.

Access functions:

QFont font() const
void setFont(const QFont &font)

Notifier signal:

void changed()

See also setText().

icon : QIcon

This property holds the action's icon

In toolbars, the icon is used as the tool button icon; in menus, it is displayed to the left of the menu text. There is no default icon.

If a null icon (QIcon::isNull()) is passed into this function, the icon of the action is cleared.

Access functions:

QIcon icon() const
void setIcon(const QIcon &icon)

Notifier signal:

void changed()

iconText : QString

This property holds the action's descriptive icon text

If QToolBar::toolButtonStyle is set to a value that permits text to be displayed, the text defined held in this property appears as a label in the relevant tool button.

It also serves as the default text in menus and tooltips if the action has not been defined with setText() or setToolTip(), and will also be used in toolbar buttons if no icon has been defined using setIcon().

If the icon text is not explicitly set, the action's normal text will be used for the icon text.

By default, this property contains an empty string.

Access functions:

QString iconText() const
void setIconText(const QString &text)

Notifier signal:

void changed()

See also setToolTip() and setStatusTip().

iconVisibleInMenu : bool

This property holds whether or not an action should show an icon in a menu

In some applications, it may make sense to have actions with icons in the toolbar, but not in menus. If true, the icon (if valid) is shown in the menu, when it is false, it is not shown.

The default is to follow whether the Qt::AA_DontShowIconsInMenus attribute is set for the application. Explicitly settings this property overrides the presence (or absence) of the attribute.

For example:

QApplication app(argc, argv);
app.setAttribute(Qt::AA_DontShowIconsInMenus);  // Icons are *no longer shown* in menus
// ...
QAction *myAction = new QAction();
// ...
myAction->setIcon(SomeIcon);
myAction->setIconVisibleInMenu(true);   // Icon *will* be shown in menus for *this* action.

Access functions:

bool isIconVisibleInMenu() const
void setIconVisibleInMenu(bool visible)

Notifier signal:

void changed()

See also icon and QCoreApplication::setAttribute().

This property holds the action's menu role

This indicates what role the action serves in the application menu on macOS. By default all actions have the TextHeuristicRole, which means that the action is added based on its text (see QMenuBar for more information).

The menu role can only be changed before the actions are put into the menu bar in macOS (usually just before the first application window is shown).

Access functions:

QAction::MenuRole menuRole() const
void setMenuRole(QAction::MenuRole menuRole)

Notifier signal:

void changed()

priority : Priority

This property holds the actions's priority in the user interface.

This property can be set to indicate how the action should be prioritized in the user interface.

For instance, when toolbars have the Qt::ToolButtonTextBesideIcon mode set, then actions with LowPriority will not show the text labels.

Access functions:

QAction::Priority priority() const
void setPriority(QAction::Priority priority)

Notifier signal:

void changed()

shortcut : QKeySequence

This property holds the action's primary shortcut key

Valid keycodes for this property can be found in Qt::Key and Qt::Modifier. There is no default shortcut key.

Access functions:

QKeySequence shortcut() const
void setShortcut(const QKeySequence &shortcut)

Notifier signal:

void changed()

shortcutContext : Qt::ShortcutContext

This property holds the context for the action's shortcut

Valid values for this property can be found in Qt::ShortcutContext. The default value is Qt::WindowShortcut.

Access functions:

Qt::ShortcutContext shortcutContext() const
void setShortcutContext(Qt::ShortcutContext context)

Notifier signal:

void changed()

shortcutVisibleInContextMenu : bool

This property holds whether or not an action should show a shortcut in a context menu

In some applications, it may make sense to have actions with shortcuts in context menus. If true, the shortcut (if valid) is shown when the action is shown via a context menu, when it is false, it is not shown.

The default is to follow whether the Qt::AA_DontShowShortcutsInContextMenus attribute is set for the application. Explicitly setting this property overrides the attribute.

Access functions:

bool isShortcutVisibleInContextMenu() const
void setShortcutVisibleInContextMenu(bool show)

Notifier signal:

void changed()

See also shortcut and QCoreApplication::setAttribute().

statusTip : QString

This property holds the action's status tip

The status tip is displayed on all status bars provided by the action's top-level parent widget.

By default, this property contains an empty string.

Access functions:

QString statusTip() const
void setStatusTip(const QString &statusTip)

Notifier signal:

void changed()

See also setToolTip() and showStatusText().

text : QString

This property holds the action's descriptive text

If the action is added to a menu, the menu option will consist of the icon (if there is one), the text, and the shortcut (if there is one). If the text is not explicitly set in the constructor, or by using setText(), the action's description icon text will be used as text. There is no default text.

Certain UI elements, such as menus or buttons, can use '&' in front of a character to automatically create a mnemonic (a shortcut) for that character. For example, "&File" for a menu will create the shortcut Alt+F, which will open the File menu. "E&xit" will create the shortcut Alt+X for a button, or in a menu allow navigating to the menu item by pressing "x". (use '&&' to display an actual ampersand). The widget might consume and perform an action on a given shortcut.

Access functions:

QString text() const
void setText(const QString &text)

Notifier signal:

void changed()

See also iconText.

toolTip : QString

This property holds the action's tooltip

This text is used for the tooltip. If no tooltip is specified, the action's text is used.

By default, this property contains the action's text.

Access functions:

QString toolTip() const
void setToolTip(const QString &tip)

Notifier signal:

void changed()

See also setStatusTip() and setShortcut().

visible : bool

This property holds whether the action can be seen (e.g. in menus and toolbars)

If visible is true the action can be seen (e.g. in menus and toolbars) and chosen by the user; if visible is false the action cannot be seen or chosen by the user.

Actions which are not visible are not grayed out; they do not appear at all.

By default, this property is true (actions are visible).

Access functions:

bool isVisible() const
void setVisible(bool)

Notifier signal:

void visibleChanged()

whatsThis : QString

This property holds the action's "What's This?" help text

The "What's This?" text is used to provide a brief description of the action. The text may contain rich text. There is no default "What's This?" text.

Access functions:

QString whatsThis() const
void setWhatsThis(const QString &what)

Notifier signal:

void changed()

See also QWhatsThis.

Member Function Documentation

[explicit] QAction::QAction(QObject *parent = nullptr)

Constructs an action with parent. If parent is an action group the action will be automatically inserted into the group.

Note: The parent argument is optional since Qt 5.7.

[explicit] QAction::QAction(const QString &text, QObject *parent = nullptr)

Constructs an action with some text and parent. If parent is an action group the action will be automatically inserted into the group.

A stripped version of text (for example, "&Menu Option..." becomes "Menu Option") will be used for tooltips and icon text unless you specify a different text using setToolTip() or setIconText(), respectively.

See also text.

[explicit] QAction::QAction(const QIcon &icon, const QString &text, QObject *parent = nullptr)

Constructs an action with an icon and some text and parent. If parent is an action group the action will be automatically inserted into the group.

A stripped version of text (for example, "&Menu Option..." becomes "Menu Option") will be used for tooltips and icon text unless you specify a different text using setToolTip() or setIconText(), respectively.

See also text and icon.

[virtual] QAction::~QAction()

Destroys the object and frees allocated resources.

QActionGroup *QAction::actionGroup() const

Returns the action group for this action. If no action group manages this action, then nullptr will be returned.

See also QActionGroup and setActionGroup().

void QAction::activate(QAction::ActionEvent event)

Sends the relevant signals for ActionEvent event.

Action-based widgets use this API to cause the QAction to emit signals as well as emitting their own.

[since 6.0] QList<QObject *> QAction::associatedObjects() const

Returns a list of objects this action has been added to.

This function was introduced in Qt 6.0.

See also QWidget::addAction() and QGraphicsWidget::addAction().

[signal] void QAction::changed()

This signal is emitted when an action has changed. If you are only interested in actions in a given widget, you can watch for QWidget::actionEvent() sent with an QEvent::ActionChanged.

Note: Notifier signal for property autoRepeat. Notifier signal for property font. Notifier signal for property icon. Notifier signal for property iconText. Notifier signal for property iconVisibleInMenu. Notifier signal for property menuRole. Notifier signal for property priority. Notifier signal for property shortcut. Notifier signal for property shortcutContext. Notifier signal for property shortcutVisibleInContextMenu. Notifier signal for property statusTip. Notifier signal for property text. Notifier signal for property toolTip. Notifier signal for property whatsThis.

See also QWidget::actionEvent().

QVariant QAction::data() const

Returns the user data as set in QAction::setData.

See also setData().

[override virtual protected] bool QAction::event(QEvent *e)

Reimplements: QObject::event(QEvent *e).

[slot] void QAction::hover()

This is a convenience slot that calls activate(Hover).

[signal] void QAction::hovered()

This signal is emitted when an action is highlighted by the user; for example, when the user pauses with the cursor over a menu option, toolbar button, or presses an action's shortcut key combination.

See also activate().

bool QAction::isSeparator() const

Returns true if this action is a separator action; otherwise it returns false.

See also setSeparator().

Returns the menu contained by this action.

In widget applications, actions that contain menus can be used to create menu items with submenus, or inserted into toolbars to create buttons with popup menus.

See also setMenu(), QMenu::addAction(), and QMenu::menuInAction().

void QAction::setActionGroup(QActionGroup *group)

Sets this action group to group. The action will be automatically added to the group's list of actions.

Actions within the group will be mutually exclusive.

See also QActionGroup and actionGroup().

void QAction::setData(const QVariant &data)

Sets the action's internal data to the given data.

See also data().

[slot] void QAction::setDisabled(bool b)

This is a convenience function for the enabled property, that is useful for signals–slots connections. If b is true the action is disabled; otherwise it is enabled.

void QAction::setMenu(QMenu *menu)

Sets the menu contained by this action to the specified menu.

See also menu().

void QAction::setSeparator(bool b)

If b is true then this action will be considered a separator.

How a separator is represented depends on the widget it is inserted into. Under most circumstances the text, submenu, and icon will be ignored for separator actions.

See also isSeparator().

void QAction::setShortcut(const QKeySequence &shortcut)

Sets shortcut as the sole shortcut that triggers the action.

Note: Setter function for property shortcut.

See also shortcut and setShortcuts().

void QAction::setShortcuts(const QList<QKeySequence> &shortcuts)

Sets shortcuts as the list of shortcuts that trigger the action. The first element of the list is the primary shortcut.

See also shortcuts(), shortcut, and setShortcut().

void QAction::setShortcuts(QKeySequence::StandardKey key)

Sets a platform dependent list of shortcuts based on the key. The result of calling this function will depend on the currently running platform. Note that more than one shortcut can assigned by this action. If only the primary shortcut is required, use setShortcut instead.

See also QKeySequence::keyBindings().

QKeySequence QAction::shortcut() const

Returns the primary shortcut.

Note: Getter function for property shortcut.

See also setShortcuts().

QList<QKeySequence> QAction::shortcuts() const

Returns the list of shortcuts, with the primary shortcut as the first element of the list.

See also setShortcuts().

bool QAction::showStatusText(QObject *object = nullptr)

Updates the relevant status bar for the UI represented by object by sending a QStatusTipEvent. Returns true if an event was sent, otherwise returns false.

If a null widget is specified, the event is sent to the action's parent.

See also statusTip.

[slot] void QAction::toggle()

This is a convenience function for the checked property. Connect to it to change the checked state to its opposite state.

[signal] void QAction::toggled(bool checked)

This signal is emitted whenever a checkable action changes its isChecked() status. This can be the result of a user interaction, or because setChecked() was called. As setChecked() changes the QAction, it emits changed() in addition to toggled().

checked is true if the action is checked, or false if the action is unchecked.

Note: Notifier signal for property checked.

See also activate(), triggered(), and checked.

[slot] void QAction::trigger()

This is a convenience slot that calls activate(Trigger).

[signal] void QAction::triggered(bool checked = false)

This signal is emitted when an action is activated by the user; for example, when the user clicks a menu option, toolbar button, or presses an action's shortcut key combination, or when trigger() was called. Notably, it is not emitted when setChecked() or toggle() is called.

If the action is checkable, checked is true if the action is checked, or false if the action is unchecked.

See also activate(), toggled(), and checked.

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