LerpClipBlend QML Type
Performs a linear interpolation of two animation clips based on a normalized factor. More...
|Import Statement:||import Qt3D.Animation 2.5|
LerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character,, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.
See also BlendedClipAnimator.
blendFactor : real
Specifies the blending factor between 0 and 1 to control the blending of two animation clips.
endClip : AbstractClipBlendNode
Holds the sub-tree that should be used as the end clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.
startClip : AbstractClipBlendNode
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.
© 2023 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.