CollisionShape QML Type

Base type for collision shapes. More...

Import Statement: import QtQuick3D.Physics
Since: Qt 6.4


Inherited By:

BoxShape, CapsuleShape, ConvexMeshShape, HeightFieldShape, PlaneShape, SphereShape, and TriangleMeshShape


Detailed Description

This is the base type for all collision shapes. A collision shape is used to define the physical shape and extent of an object for the purposes of the physics simulation.

See also Shapes and Bodies overview documentation.

Property Documentation

enableDebugDraw : bool

This property enables drawing the shape's debug view.

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