HeightFieldShape QML Type
A collision shape where the elevation is defined by a height map. More...
|Import Statement:||import QtQuick3D.Physics|
The HeightFieldShape type defines a physical surface where the height is determined by the value of the pixels of the source image. The x-axis of the image is mapped to the positive x-axis of the scene, and the y-axis of the image is mapped to the negative z-axis of the scene. A typical use case is to represent natural terrain.
QtQuick3D.Helpers.HeightFieldGeometry is API compatible with the HeightFieldShape type, and can be used to show the height field visually. To improve performance, use a lower resolution version of the height map for the HeightFieldShape: As long as the extents and the image aspect ratio are the same, the physics body and the visual item will overlap.
See also Shapes and Bodies overview documentation.
extents : vector3d
This property defines the extents of the height field. The default value is
(100, 100, 100) when the heightMap is square. If the heightMap is non-square, the default value is reduced along the x- or z-axis, so the height field will keep the aspect ratio of the image.
source : url
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