# QVector2D Class

The QVector2D class represents a vector or vertex in 2D space. More...

Header: | #include <QVector2D> |

CMake: | find_package(Qt6 REQUIRED COMPONENTS Gui) target_link_libraries(mytarget PRIVATE Qt6::Gui) |

qmake: | QT += gui |

- List of all members, including inherited members
- QVector2D is part of Painting Classes and Rendering in 3D.

## Public Functions

QVector2D() | |

QVector2D(float xpos, float ypos) | |

QVector2D(QPoint point) | |

QVector2D(QPointF point) | |

QVector2D(QVector3D vector) | |

QVector2D(QVector4D vector) | |

float | distanceToLine(QVector2D point, QVector2D direction) const |

float | distanceToPoint(QVector2D point) const |

bool | isNull() const |

float | length() const |

float | lengthSquared() const |

void | normalize() |

QVector2D | normalized() const |

void | setX(float x) |

void | setY(float y) |

QPoint | toPoint() const |

QPointF | toPointF() const |

QVector3D | toVector3D() const |

QVector4D | toVector4D() const |

float | x() const |

float | y() const |

QVariant | operator QVariant() const |

QVector2D & | operator*=(float factor) |

QVector2D & | operator*=(QVector2D vector) |

QVector2D & | operator+=(QVector2D vector) |

QVector2D & | operator-=(QVector2D vector) |

QVector2D & | operator/=(float divisor) |

QVector2D & | operator/=(QVector2D vector) |

float & | operator[](int i) |

float | operator[](int i) const |

## Static Public Members

float | dotProduct(QVector2D v1, QVector2D v2) |

## Related Non-Members

bool | qFuzzyCompare(QVector2D v1, QVector2D v2) |

bool | operator!=(QVector2D v1, QVector2D v2) |

QVector2D | operator*(float factor, QVector2D vector) |

QVector2D | operator*(QVector2D vector, float factor) |

QVector2D | operator*(QVector2D v1, QVector2D v2) |

QVector2D | operator+(QVector2D v1, QVector2D v2) |

QVector2D | operator-(QVector2D v1, QVector2D v2) |

QVector2D | operator-(QVector2D vector) |

QVector2D | operator/(QVector2D vector, float divisor) |

QVector2D | operator/(QVector2D vector, QVector2D divisor) |

QDataStream & | operator<<(QDataStream &stream, QVector2D vector) |

bool | operator==(QVector2D v1, QVector2D v2) |

QDataStream & | operator>>(QDataStream &stream, QVector2D &vector) |

## Detailed Description

Vectors are one of the main building blocks of 2D representation and drawing. They consist of two finite floating-point coordinates, traditionally called x and y.

The QVector2D class can also be used to represent vertices in 2D space. We therefore do not need to provide a separate vertex class.

**See also **QVector3D, QVector4D, and QQuaternion.

## Member Function Documentation

`[constexpr] `

QVector2D::QVector2D()

Constructs a null vector, i.e. with coordinates (0, 0).

`[constexpr] `

QVector2D::QVector2D(float *xpos*, float *ypos*)

Constructs a vector with coordinates (*xpos*, *ypos*). Both coordinates must be finite.

`[explicit constexpr] `

QVector2D::QVector2D(QPoint *point*)

Constructs a vector with x and y coordinates from a 2D *point*.

`[explicit constexpr] `

QVector2D::QVector2D(QPointF *point*)

Constructs a vector with x and y coordinates from a 2D *point*.

`[explicit constexpr] `

QVector2D::QVector2D(QVector3D *vector*)

Constructs a vector with x and y coordinates from a 3D *vector*. The z coordinate of *vector* is dropped.

**See also **toVector3D().

`[explicit constexpr] `

QVector2D::QVector2D(QVector4D *vector*)

Constructs a vector with x and y coordinates from a 3D *vector*. The z and w coordinates of *vector* are dropped.

**See also **toVector4D().

### float QVector2D::distanceToLine(QVector2D *point*, QVector2D *direction*) const

Returns the distance that this vertex is from a line defined by *point* and the unit vector *direction*.

If *direction* is a null vector, then it does not define a line. In that case, the distance from *point* to this vertex is returned.

**See also **distanceToPoint().

### float QVector2D::distanceToPoint(QVector2D *point*) const

Returns the distance from this vertex to a point defined by the vertex *point*.

**See also **distanceToLine().

`[static constexpr] `

float QVector2D::dotProduct(QVector2D *v1*, QVector2D *v2*)

Returns the dot product of *v1* and *v2*.

`[constexpr] `

bool QVector2D::isNull() const

Returns `true`

if the x and y coordinates are set to 0.0, otherwise returns `false`

.

### float QVector2D::length() const

Returns the length of the vector from the origin.

**See also **lengthSquared() and normalized().

`[constexpr] `

float QVector2D::lengthSquared() const

Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.

**See also **length() and dotProduct().

### void QVector2D::normalize()

Normalizes the current vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.

**See also **length() and normalized().

### QVector2D QVector2D::normalized() const

Returns the normalized unit vector form of this vector.

If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.

**See also **length() and normalize().

`[constexpr] `

void QVector2D::setX(float *x*)

Sets the x coordinate of this point to the given finite *x* coordinate.

`[constexpr] `

void QVector2D::setY(float *y*)

Sets the y coordinate of this point to the given finite *y* coordinate.

`[constexpr] `

QPoint QVector2D::toPoint() const

Returns the QPoint form of this 2D vector. Each coordinate is rounded to the nearest integer.

**See also **toPointF() and toVector3D().

`[constexpr] `

QPointF QVector2D::toPointF() const

Returns the QPointF form of this 2D vector.

**See also **toPoint() and toVector3D().

`[constexpr] `

QVector3D QVector2D::toVector3D() const

Returns the 3D form of this 2D vector, with the z coordinate set to zero.

**See also **toVector4D() and toPoint().

`[constexpr] `

QVector4D QVector2D::toVector4D() const

Returns the 4D form of this 2D vector, with the z and w coordinates set to zero.

**See also **toVector3D() and toPoint().

`[constexpr] `

float QVector2D::x() const

Returns the x coordinate of this point.

`[constexpr] `

float QVector2D::y() const

Returns the y coordinate of this point.

### QVariant QVector2D::operator QVariant() const

Returns the 2D vector as a QVariant.

`[constexpr] `

QVector2D &QVector2D::operator*=(float *factor*)

Multiplies this vector's coordinates by the given finite *factor* and returns a reference to this vector.

**See also **operator/=() and operator*().

`[constexpr] `

QVector2D &QVector2D::operator*=(QVector2D *vector*)

Multiplies each component of this vector by the corresponding component of *vector* and returns a reference to this vector.

**Note: **This is not a cross product of this vector with *vector*. (Its components add up to the dot product of this vector and *vector*.)

**See also **operator/=() and operator*().

`[constexpr] `

QVector2D &QVector2D::operator+=(QVector2D *vector*)

Adds the given *vector* to this vector and returns a reference to this vector.

**See also **operator-=().

`[constexpr] `

QVector2D &QVector2D::operator-=(QVector2D *vector*)

Subtracts the given *vector* from this vector and returns a reference to this vector.

**See also **operator+=().

`[constexpr] `

QVector2D &QVector2D::operator/=(float *divisor*)

Divides this vector's coordinates by the given *divisor* and returns a reference to this vector. The *divisor* must not be either zero or NaN.

**See also **operator*=().

`[constexpr] `

QVector2D &QVector2D::operator/=(QVector2D *vector*)

Divides each component of this vector by the corresponding component of *vector* and returns a reference to this vector.

The *vector* must have no component that is either zero or NaN.

**See also **operator*=() and operator/().

`[constexpr] `

float &QVector2D::operator[](int *i*)

Returns the component of the vector at index position *i* as a modifiable reference.

*i* must be a valid index position in the vector (i.e., 0 <= *i* < 2).

`[constexpr] `

float QVector2D::operator[](int *i*) const

Returns the component of the vector at index position *i*.

*i* must be a valid index position in the vector (i.e., 0 <= *i* < 2).

## Related Non-Members

### bool qFuzzyCompare(QVector2D *v1*, QVector2D *v2*)

Returns `true`

if *v1* and *v2* are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.

`[constexpr] `

bool operator!=(QVector2D *v1*, QVector2D *v2*)

Returns `true`

if *v1* is not equal to *v2*; otherwise returns `false`

. This operator uses an exact floating-point comparison.

`[constexpr] `

QVector2D operator*(float *factor*, QVector2D *vector*)

Returns a copy of the given *vector*, multiplied by the given finite *factor*.

**See also **QVector2D::operator*=().

`[constexpr] `

QVector2D operator*(QVector2D *vector*, float *factor*)

Returns a copy of the given *vector*, multiplied by the given finite *factor*.

**See also **QVector2D::operator*=().

`[constexpr] `

QVector2D operator*(QVector2D *v1*, QVector2D *v2*)

Returns the QVector2D object formed by multiplying each component of *v1* by the corresponding component of *v2*.

**Note: **This is not a cross product of *v1* and *v2* in any sense. (Its components add up to the dot product of *v1* and *v2*.)

**See also **QVector2D::operator*=().

`[constexpr] `

QVector2D operator+(QVector2D *v1*, QVector2D *v2*)

Returns a QVector2D object that is the sum of the given vectors, *v1* and *v2*; each component is added separately.

**See also **QVector2D::operator+=().

`[constexpr] `

QVector2D operator-(QVector2D *v1*, QVector2D *v2*)

Returns a QVector2D object that is formed by subtracting *v2* from *v1*; each component is subtracted separately.

**See also **QVector2D::operator-=().

`[constexpr] `

QVector2D operator-(QVector2D *vector*)

This is an overloaded function.

Returns a QVector2D object that is formed by changing the sign of each component of the given *vector*.

Equivalent to `QVector2D(0,0) - vector`

.

`[constexpr] `

QVector2D operator/(QVector2D *vector*, float *divisor*)

Returns the QVector2D object formed by dividing each component of the given *vector* by the given *divisor*.

The *divisor* must not be either zero or NaN.

**See also **QVector2D::operator/=().

`[constexpr] `

QVector2D operator/(QVector2D *vector*, QVector2D *divisor*)

Returns the QVector2D object formed by dividing each component of the given *vector* by the corresponding component of the given *divisor*.

The *divisor* must have no component that is either zero or NaN.

**See also **QVector2D::operator/=().

### QDataStream &operator<<(QDataStream &*stream*, QVector2D *vector*)

Writes the given *vector* to the given *stream* and returns a reference to the stream.

**See also **Serializing Qt Data Types.

`[constexpr] `

bool operator==(QVector2D *v1*, QVector2D *v2*)

Returns `true`

if *v1* is equal to *v2*; otherwise returns `false`

. This operator uses an exact floating-point comparison.

### QDataStream &operator>>(QDataStream &*stream*, QVector2D &*vector*)

Reads a 2D vector from the given *stream* into the given *vector* and returns a reference to the stream.

**See also **Serializing Qt Data Types.

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