ConeGeometry QML Type
ConeGeometry allows creation of a cone in 3D space. More...
Import Statement: | import Qt3D.Extras 2.11 |
In C++: | QConeGeometry |
Status: | Deprecated |
Properties
- bottomRadius : real
- hasBottomEndcap : bool
- hasTopEndcap : bool
- indexAttribute : Attribute
- length : real
- normalAttribute : Attribute
- positionAttribute : Attribute
- rings : int
- slices : int
- texCoordAttribute : Attribute
- topRadius : real
Detailed Description
The ConeGeometry type is most commonly used internally by the ConeMesh type but can also be used in custom GeometryRenderer types. The ConeGeometry type allows for creation of both a cone and a truncated cone.
Property Documentation
bottomRadius : real
Holds the bottom radius of the cone.
hasBottomEndcap : bool
Determines if the cone bottom is capped or open.
hasTopEndcap : bool
Determines if the cone top is capped or open.
indexAttribute : Attribute [read-only]
Holds the geometry index attribute.
length : real
Holds the length of the cone.
normalAttribute : Attribute [read-only]
Holds the geometry normal attribute.
positionAttribute : Attribute [read-only]
Holds the geometry position attribute.
rings : int
Holds the number of rings in the geometry.
slices : int
Holds the number of slices in the geometry.
texCoordAttribute : Attribute [read-only]
Holds the geometry texture coordinate attribute.
topRadius : real
Holds the top radius of the cone.
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