PickEvent QML Type

PickEvent holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds. More...

Import Statement: import Qt3D.Render 2.8
Instantiates: QPickEvent


Detailed Description

See also ObjectPicker and PickingSettings.

Property Documentation

accepted : bool

Specifies if event has been accepted

button : int [read-only]

Specifies mouse button that caused the event

buttons : int [read-only]

Specifies state of the mouse buttons for the event

distance : real [read-only]

Specifies the distance of the hit to the camera

entity : Entity [read-only]

The entity that the picked geometry belongs to.

If the object picker is not attached to a leaf node in the scene graph, this is useful to find which child entity was actually picked.

localIntersection : Vector3D [read-only]

Specifies the coordinates of the hit in the local coordinate system of the picked entity

modifiers : int [read-only]

Specifies state of the mouse buttons for the event

position : Point2D [read-only]

Specifies the mouse position with respect to the render area (window or quick item)

viewport : Viewport [read-only]

The viewport in which this event originated. A null value means the event originated from a frame graph branch without a Viewport. If a frame graph branch has a Viewport inside a Viewport the property will contain the leaf viewport.

worldIntersection : Vector3D [read-only]

Specifies the coordinates of the hit in world coordinate system

© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.