Joint QML Type
Defines a node in a skeletal animation hierarchy. More...
|Import Statement:||import QtQuick3D|
All the joints must be contained inside a Skeleton, and each joint must have a skeletonRoot pointing back to that skeleton.
index : int
skeletonRoot : Skeleton
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.