QSkeleton Classclass Qt3DCore::QSkeleton
Holds the data for a skeleton to be used with skinned meshes. More...
|CMake:|| find_package(Qt6 REQUIRED COMPONENTS 3DCore) |
target_link_libraries(mytarget PRIVATE Qt6::3DCore)
|qmake:||QT += 3dcore|
- rootJoint : Qt3DCore::QJoint*
Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.
rootJoint : Qt3DCore::QJoint*
Holds the root joint of the hierarchy of joints forming the skeleton.
|Qt3DCore::QJoint *||rootJoint() const|
Member Function Documentation
QSkeleton::QSkeleton(Qt3DCore::QNode *parent = nullptr)
Constructs a new QSkeleton with parent.
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