QSkeletonLoader Class

class Qt3DCore::QSkeletonLoader

Used to load a skeleton of joints from file. More...

Header: #include <QSkeletonLoader>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3DCore)
target_link_libraries(mytarget PRIVATE Qt6::3DCore)
qmake: QT += 3dcore
Instantiated By: SkeletonLoader
Inherits: Qt3DCore::QAbstractSkeleton

Public Types

enum Status { NotReady, Ready, Error }

Properties

Public Functions

QSkeletonLoader(Qt3DCore::QNode *parent = nullptr)
QSkeletonLoader(const QUrl &source, Qt3DCore::QNode *parent = nullptr)
bool isCreateJointsEnabled() const
Qt3DCore::QJoint *rootJoint() const
QUrl source() const
Qt3DCore::QSkeletonLoader::Status status() const

Public Slots

void setCreateJointsEnabled(bool enabled)
void setSource(const QUrl &source)

Signals

void createJointsEnabledChanged(bool createJointsEnabled)
void rootJointChanged(Qt3DCore::QJoint *rootJoint)
void sourceChanged(const QUrl &source)
void statusChanged(Qt3DCore::QSkeletonLoader::Status status)

Detailed Description

Use SkeletonLoader if you wish to load a whole skeleton from file rather than creating the joints yourself using Skeleton and Joints. Creating a skeleton and binding the vertices of a mesh to the skeleton is most easily performed in a 3D digital content creation tool such as Blender. The resulting skeleton and mesh can then be exported in a suitable format such as glTF 2 for consumption by Qt 3D.

Member Type Documentation

enum QSkeletonLoader::Status

This enum identifies the status of skeleton.

ConstantValueDescription
Qt3DCore::QSkeletonLoader::NotReady0The skeleton has not been loaded yet
Qt3DCore::QSkeletonLoader::Ready1The skeleton was successfully loaded
Qt3DCore::QSkeletonLoader::Error2An error occurred while loading the skeleton

Property Documentation

createJointsEnabled : bool

This property holds a boolean to indicate whether createJoints is enabled or not.

Access functions:

bool isCreateJointsEnabled() const
void setCreateJointsEnabled(bool enabled)

Notifier signal:

void createJointsEnabledChanged(bool createJointsEnabled)

source : QUrl

Holds the source url from which to load the skeleton.

Access functions:

QUrl source() const
void setSource(const QUrl &source)

Notifier signal:

void sourceChanged(const QUrl &source)

[read-only] status : const Status

Holds the current status of skeleton loading.

Access functions:

Qt3DCore::QSkeletonLoader::Status status() const

Notifier signal:

void statusChanged(Qt3DCore::QSkeletonLoader::Status status)

Member Function Documentation

[explicit] QSkeletonLoader::QSkeletonLoader(Qt3DCore::QNode *parent = nullptr)

Constructs a new QSkeletonLoader with parent.

[explicit] QSkeletonLoader::QSkeletonLoader(const QUrl &source, Qt3DCore::QNode *parent = nullptr)

Constructs a new QSkeletonLoader with parent and sets the source.

bool QSkeletonLoader::isCreateJointsEnabled() const

Returns a boolean indicating whether CreateJoints is enabled or not. The default value is false.

Note: Getter function for property createJointsEnabled.

Qt3DCore::QJoint *QSkeletonLoader::rootJoint() const

Returns the root joint of the hierarchy of joints forming the skeleton.

Note: Getter function for property rootJoint.

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