PySide6.Qt3DRender.Qt3DRender.QLayer¶
- class QLayer¶
The
QLayer
class provides a way of filtering which entities will be rendered. More…Synopsis¶
Properties¶
Methods¶
def
__init__()
def
recursive()
def
setRecursive()
Signals¶
Note
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Detailed Description¶
QLayer
works in conjunction with theQLayerFilter
in the FrameGraph.A
QLayer
can be applied to a subtree of entities by setting the recursive property to true.#include <Qt3DCore/QEntity> #include <Qt3DRender/QGeometryRenderer> #include <Qt3DRender/QLayer> #include <Qt3DRender/QLayerFilter> #include <Qt3DRender/QViewport> // Scene Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); layer1->setRecursive(true); renderableEntity->addComponent(geometryRenderer); renderableEntity->addComponent(layer1); ... // FrameGraph Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); layerFilter->addLayer(layer1); ...
See also
QLayerFilter
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property recursiveᅟ: bool¶
Specifies if the layer is also applied to the entity subtree.
- Access functions:
- __init__([parent=None])¶
- Parameters:
parent –
QNode
Constructs a new
QLayer
with the specifiedparent
.- recursive()¶
- Return type:
bool
See also
setRecursive()
Getter of property
recursiveᅟ
.- recursiveChanged()¶
Notification signal of property
recursiveᅟ
.- setRecursive(recursive)¶
- Parameters:
recursive – bool
See also
recursive()
Setter of property
recursiveᅟ
.