class QAdditiveClipBlend#

Performs an additive blend of two animation clips based on an additive factor. More

Inheritance diagram of PySide6.Qt3DAnimation.Qt3DAnimation.QAdditiveClipBlend

Synopsis#

Properties#

Methods#

Slots#

Signals#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

QAdditiveClipBlend can be useful to create advanced animation effects based on individual animation clips. For example, if you:

  • set the baseClip property to a normal walk cycle animation clip and

  • set the additiveClip property to a shaking head difference clip,

then adjusting the additiveFactor property will control how much of the additiveClip gets added on to the baseClip . This has he effect that with an additiveFactor of zero, this blend node will yield the original walk cycle clip. With an additiveFactor of 1, it will yield the walk cycle including a shaking head animation.

The blending operation implemented by this class is:

resultClip = baseClip + additiveFactor * additiveClip

There is nothing stopping you from using values for the additiveFacor property outside the 0 to 1 range, but please be aware that the input animation clips may not be authored in such a way for this to make sense.

See also

QBlendedClipAnimator

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property additiveClipᅟ: QAbstractClipBlendNode#

This property holds the additive clip to be blended with the baseClip . The amount of blending is controlled by the additiveFactor property.

Access functions:
property additiveFactorᅟ: float#

Specifies the blending factor, typically between 0 and 1, to control the blending of two animation clips.

Access functions:
property baseClipᅟ: QAbstractClipBlendNode#

This property holds the base animation clip. When the additiveFactor is zero the baseClip will also be the resulting clip of this blend node.

Access functions:
__init__([parent=None])#
Parameters:

parentQNode

additiveClip()#
Return type:

QAbstractClipBlendNode

See also

setAdditiveClip()

Getter of property additiveClipᅟ .

additiveClipChanged(additiveClip)#
Parameters:

additiveClipQAbstractClipBlendNode

Notification signal of property additiveClipᅟ .

additiveFactor()#
Return type:

float

See also

setAdditiveFactor()

Getter of property additiveFactorᅟ .

additiveFactorChanged(additiveFactor)#
Parameters:

additiveFactor – float

Notification signal of property additiveFactorᅟ .

baseClip()#
Return type:

QAbstractClipBlendNode

See also

setBaseClip()

Getter of property baseClipᅟ .

baseClipChanged(baseClip)#
Parameters:

baseClipQAbstractClipBlendNode

Notification signal of property baseClipᅟ .

setAdditiveClip(additiveClip)#
Parameters:

additiveClipQAbstractClipBlendNode

See also

additiveClip()

Setter of property additiveClipᅟ .

setAdditiveFactor(additiveFactor)#
Parameters:

additiveFactor – float

See also

additiveFactor()

Setter of property additiveFactorᅟ .

setBaseClip(baseClip)#
Parameters:

baseClipQAbstractClipBlendNode

See also

baseClip()

Setter of property baseClipᅟ .