class QVertexBlendAnimation#

A class implementing vertex-blend morphing animation. More

Inheritance diagram of PySide6.Qt3DAnimation.Qt3DAnimation.QVertexBlendAnimation

Synopsis#

Properties#

Methods#

Slots#

Signals#

Note

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Detailed Description#

A QVertexBlendAnimation class implements vertex-blend morphing animation to a target QGeometryRenderer . The QVertexBlendAnimation sets the correct QAttributes from the morph targets to the target geometry and calculates interpolator for the current position. Unlike with QMorphingAnimation , where the blending is controller with blend weights, the blending occurs between sequential morph targets. The actual blending between the attributes must be implemented in the material. Qt3DAnimation::QMorphPhongMaterial implements material with morphing support for phong lighting model. The blending happens between 2 attributes - ‘base’ and ‘target’. The names for the base and target attributes are taken from the morph target names, where the base attribute retains the name it already has and the target attribute name gets ‘Target’ appended to the name. The interpolator can be set as a QParameter to the used material. All morph targets in the animation should contain the attributes with same names as those in the base geometry.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property interpolatorᅟ: float#

Holds the interpolator between base and target attributes.

Access functions:
property targetᅟ: QGeometryRenderer#

Holds the target QGeometryRenderer the morphing animation is applied to.

Access functions:
property targetNameᅟ: str#

Holds the name of the target geometry. This is a convenience property making it easier to match the target geometry to the morphing animation. The name is usually same as the name of the parent entity of the target QGeometryRenderer, but does not have to be.

Access functions:
property targetPositionsᅟ: list of float#

Holds the position values of the morph target. Each position in the list specifies the position of the corresponding morph target with the same index. The values must be in an ascending order. Values can be positive or negative and do not have any predefined unit.

Access functions:
__init__([parent=None])#
Parameters:

parentQObject

Construct a new QVertexBlendAnimation with parent.

addMorphTarget(target)#
Parameters:

targetQMorphTarget

Add new morph target at the end of the animation.

interpolator()#
Return type:

float

Getter of property interpolatorᅟ .

interpolatorChanged(interpolator)#
Parameters:

interpolator – float

Notification signal of property interpolatorᅟ .

morphTargetList()#
Return type:

.list of Qt3DAnimation.QMorphTarget

Return morph target list.

removeMorphTarget(target)#
Parameters:

targetQMorphTarget

Remove morph target from the animation.

setMorphTargets(targets)#
Parameters:

targets – .list of Qt3DAnimation.QMorphTarget

Set morph targets to animation. Old targets are cleared.

setTarget(target)#
Parameters:

targetQGeometryRenderer

See also

target()

Setter of property targetᅟ .

setTargetName(name)#
Parameters:

name – str

See also

targetName()

Setter of property targetNameᅟ .

setTargetPositions(targetPositions)#
Parameters:

targetPositions – .list of float

See also

targetPositions()

Setter of property targetPositionsᅟ .

target()#
Return type:

QGeometryRenderer

See also

setTarget()

Getter of property targetᅟ .

targetChanged(target)#
Parameters:

targetQGeometryRenderer

Notification signal of property targetᅟ .

targetName()#
Return type:

str

See also

setTargetName()

Getter of property targetNameᅟ .

targetNameChanged(name)#
Parameters:

name – str

Notification signal of property targetNameᅟ .

targetPositions()#
Return type:

.list of float

See also

setTargetPositions()

Getter of property targetPositionsᅟ .

targetPositionsChanged(targetPositions)#
Parameters:

targetPositions – .list of float

Notification signal of property targetPositionsᅟ .