class QCustom3DItem

The QCustom3DItem class adds a custom item to a graph. More

Inheritance diagram of PySide6.QtGraphs.QCustom3DItem

Inherited by: QCustom3DVolume, QCustom3DLabel

Synopsis

Properties

Methods

Signals

Note

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Detailed Description

A custom item has a custom mesh, position, scaling, rotation, and an optional texture.

See also

addCustomItem()

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property meshFileᅟ: str

This property holds The item mesh file name..

The item in the file must be in mesh format. The other types can be converted by Balsam asset import tool. The mesh files are recommended to include vertices, normals, and UVs.

Access functions:
property positionᅟ: QVector3D

This property holds The item position as a QVector3D..

Defaults to QVector3D(0.0, 0.0, 0.0).

Item position is specified either in data coordinates or in absolute coordinates, depending on the positionAbsolute property. When using absolute coordinates, values between -1.0...1.0 are within axis ranges.

Note

Items positioned outside any axis range are not rendered if positionAbsolute is false, unless the item is a QCustom3DVolume that would be partially visible and scalingAbsolute is also false. In that case, the visible portion of the volume will be rendered.

See also

positionAbsolute

Access functions:
property positionAbsoluteᅟ: bool

This property holds Whether item position is to be handled in data coordinates or in absolute coordinates..

Defaults to false. Items with absolute coordinates will always be rendered, whereas items with data coordinates are only rendered if they are within axis ranges.

See also

position

Access functions:
property rotationᅟ: QQuaternion

This property holds The item rotation as a QQuaternion..

Defaults to QQuaternion(0.0, 0.0, 0.0, 0.0).

Access functions:
property scalingᅟ: QVector3D

This property holds The item scaling as a QVector3D..

Defaults to QVector3D(0.1, 0.1, 0.1).

Item scaling is either in data values or in absolute values, depending on the scalingAbsolute property. The default vector interpreted as absolute values sets the item to 10% of the height of the graph, provided the item mesh is normalized and the graph aspect ratios have not been changed from the defaults.

See also

scalingAbsolute

Access functions:
property scalingAbsoluteᅟ: bool

This property holds Whether item scaling is to be handled in data values or in absolute values..

Defaults to true.

Items with absolute scaling will be rendered at the same size, regardless of axis ranges. Items with data scaling will change their apparent size according to the axis ranges. If positionAbsolute is true, this property is ignored and scaling is interpreted as an absolute value. If the item has rotation, the data scaling is calculated on the unrotated item. Similarly, for QCustom3DVolume items, the range clipping is calculated on the unrotated item.

Note

Only absolute scaling is supported for QCustom3DLabel items or for custom items used in polar graphs.

Note

The custom item’s mesh must be normalized to the range [-1 ,1], or the data scaling will not be accurate.

See also

scaling positionAbsolute

Access functions:
property shadowCastingᅟ: bool

This property holds Whether shadow casting for the item is enabled..

Defaults to true. If false, the item does not cast shadows regardless of Q3DGraphsWidgetItem::ShadowQuality.

Access functions:
property textureFileᅟ: str

This property holds The texture file name for the item..

If both this property and the texture image are unset, a solid gray texture will be used.

Note

To conserve memory, the QImage loaded from the file is cleared after a texture is created.

Access functions:
property visibleᅟ: bool

This property holds The visibility of the item..

Defaults to true.

Access functions:
__init__([parent=None])
Parameters:

parentQObject

Constructs a custom 3D item with the specified parent.

__init__(meshFile, position, scaling, rotation, texture[, parent=None])
Parameters:

Constructs a custom 3D item with the specified meshFile, position, scaling, rotation, texture image, and optional parent.

isPositionAbsolute()
Return type:

bool

Getter of property positionAbsoluteᅟ .

isScalingAbsolute()
Return type:

bool

Getter of property scalingAbsoluteᅟ .

isShadowCasting()
Return type:

bool

Getter of property shadowCastingᅟ .

isVisible()
Return type:

bool

Getter of property visibleᅟ .

meshFile()
Return type:

str

See also

setMeshFile()

Getter of property meshFileᅟ .

meshFileChanged(meshFile)
Parameters:

meshFile – str

Notification signal of property meshFileᅟ .

needUpdate()
position()
Return type:

QVector3D

See also

setPosition()

Getter of property positionᅟ .

positionAbsoluteChanged(positionAbsolute)
Parameters:

positionAbsolute – bool

Notification signal of property positionAbsoluteᅟ .

positionChanged(position)
Parameters:

positionQVector3D

Notification signal of property positionᅟ .

rotation()
Return type:

QQuaternion

See also

setRotation()

Getter of property rotationᅟ .

rotationChanged(rotation)
Parameters:

rotationQQuaternion

Notification signal of property rotationᅟ .

scaling()
Return type:

QVector3D

See also

setScaling()

Getter of property scalingᅟ .

scalingAbsoluteChanged(scalingAbsolute)
Parameters:

scalingAbsolute – bool

Notification signal of property scalingAbsoluteᅟ .

scalingChanged(scaling)
Parameters:

scalingQVector3D

Notification signal of property scalingᅟ .

setMeshFile(meshFile)
Parameters:

meshFile – str

See also

meshFile()

Setter of property meshFileᅟ .

setPosition(position)
Parameters:

positionQVector3D

See also

position()

Setter of property positionᅟ .

setPositionAbsolute(positionAbsolute)
Parameters:

positionAbsolute – bool

Setter of property positionAbsoluteᅟ .

setRotation(rotation)
Parameters:

rotationQQuaternion

See also

rotation()

Setter of property rotationᅟ .

setRotationAxisAndAngle(axis, angle)
Parameters:

A convenience function to construct the rotation quaternion from axis and angle.

See also

rotation

setScaling(scaling)
Parameters:

scalingQVector3D

See also

scaling()

Setter of property scalingᅟ .

setScalingAbsolute(scalingAbsolute)
Parameters:

scalingAbsolute – bool

Setter of property scalingAbsoluteᅟ .

setShadowCasting(enabled)
Parameters:

enabled – bool

Setter of property shadowCastingᅟ .

setTextureFile(textureFile)
Parameters:

textureFile – str

See also

textureFile()

Setter of property textureFileᅟ .

setTextureImage(textureImage)
Parameters:

textureImageQImage

Sets the value of textureImage as a QImage for the item. The texture defaults to solid gray.

Note

To conserve memory, the given QImage is cleared after a texture is created.

setVisible(visible)
Parameters:

visible – bool

See also

isVisible()

Setter of property visibleᅟ .

shadowCastingChanged(shadowCasting)
Parameters:

shadowCasting – bool

Notification signal of property shadowCastingᅟ .

textureFile()
Return type:

str

See also

setTextureFile()

Getter of property textureFileᅟ .

textureFileChanged(textureFile)
Parameters:

textureFile – str

Notification signal of property textureFileᅟ .

visibleChanged(visible)
Parameters:

visible – bool

Notification signal of property visibleᅟ .