PySide6.QtMultimedia.QAudioSource¶
- class QAudioSource¶
The
QAudioSourceclass provides an interface for receiving audio data from an audio input device. More…Synopsis¶
Methods¶
def
__init__()def
bufferSize()def
bytesAvailable()def
elapsedUSecs()def
error()def
format()def
isNull()def
processedUSecs()def
reset()def
resume()def
setBufferSize()def
setVolume()def
start()def
state()def
stop()def
suspend()def
volume()
Signals¶
def
stateChanged()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description¶
Warning
This section contains snippets that were automatically translated from C++ to Python and may contain errors.
You can construct an audio input with the system’s default audio input device. It is also possible to create
QAudioSourcewith a specificQAudioDevice. When you create the audio input, you should also send in theQAudioFormatto be used for the recording (see theQAudioFormatclass description for details).QAudioSinkcan be used in two different modes:Using a QIODevice from an application thread
Using a callback-based interface from the audio thread
QAudioSourcelets you record audio with an audio input device. The default constructor of this class will use the systems default audio device, but you can also specify aQAudioDevicefor a specific device. You also need to pass in theQAudioFormatin which you wish to record.Starting up the
QAudioSourceis simply a matter of callingstart()with a QIODevice opened for writing. For instance, to record to a file, you can:QFile destinationFile # Class member QAudioSource* audio # Class member destinationFile.setFileName("/tmp/test.raw") destinationFile.open( QIODevice.OpenModeFlag.WriteOnly | QIODevice.Truncate ) format = QAudioFormat() # Set up the desired format, for example: format.setSampleRate(44100) format.setChannelCount(1) format.setSampleFormat(QAudioFormat.Int16) info = QMediaDevices.defaultAudioInput() if not info.isFormatSupported(format): qWarning() << "Default format not supported, trying to use the nearest." audio = QAudioSource(format, self) audio.stateChanged.connect(self.handleStateChanged) QTimer::singleShot(3000, self.stopRecording) audio.start(destinationFile) # Records audio for 3000ms
This will start recording if the format specified is supported by the input device (you can check this with
isFormatSupported(). In case there are any snags, use theerror()function to check what went wrong. We stop recording in thestopRecording()slot.def stopRecording(self): audio.stop() destinationFile.close() del audio
At any point in time,
QAudioSourcewill be in one of four states: active, suspended, stopped, or idle. These states are specified by theStateenum.QAudioSourceprovides several ways of measuring the time that has passed since thestart()of the recording. TheprocessedUSecs()function returns the length of the stream in microseconds written, i.e., it leaves out the times the audio input was suspended or idle. TheelapsedUSecs()function returns the time elapsed sincestart()was called regardless of which states theQAudioSourcehas been in.The QIODevice interface is designed to be used from the application thread. A wait-free ringbuffer is used to communicate to the audio thread. The size of this ringbuffer can be configured with
setBufferSize()and defaults to 250ms. The state of this buffer can be queried with bytesFree(). If the ringbuffer is full because the application does not read from the QIODevice in time, the state will change toIdleStateand resume toActiveStateonce the application has read data from the QIODevice. Note that this state change will drop audio data, so you should always read from the QIODevice as fast as possible to avoid dropouts.The preferred way to achieve low audio latencies is to use the callback based interface. It allows you to read audio data directly from the audio device without having to go through a QIODevice. This is done by calling
start()with a callback function that will be called from the audio thread. This callback function will be called with a QSpan<const SampleType> whenever the audio backend produces data.QAudioSource* audio # class member. std.atomic<float> peakLevel # class member. format = QAudioFormat() # Set up the format, eg. format.setSampleRate(44100) format.setChannelCount(2) format.setSampleFormat(QAudioFormat.Float) info = QAudioDevice(QMediaDevices.defaultAudioOutput()) if not info.isFormatSupported(format): qWarning() << "Raw audio format not supported by backend, cannot capture audio." return audio = QAudioSource(format, self) audio.start([peakLevel] (QSpan<float> interleavedAudioBuffer) { level = peakLevel.load() for sample in interleavedAudioBuffer: # Calculate the peak level from the audio samples level = std.max(level, std.abs(sample)) peakLevel.store(level) # Note: care needs to be taken if the application thread needs to be notified, as the # audio callback should not use any potentially blocking system calls. # Good options are autoreset events (windows), eventfd (linux) or kqueue/EVFILT_USER on macos. }) if not audio.error() == QtAudio.Error.NoError: # in addition to the other start() signatures, starting the audio callback will fail if # * the backend does not implement callback-based IO (the API is available on all major # platforms) # * the signature of the audio callback does not match format.sampleFormat() qWarning() << "Error starting audio output:" << audio.errorString()
Unlike the QIODevice-based interface, the
QAudioSourcecan only be in the states active, suspendend and stopped. ThesetBufferSize()API is not available when using the callback, the size of the callback argument is determined by the audio backend.Note
This API is only available on platforms that support the callback API: Apple’s CoreAudio (macOS, iOS, etc), Windows, Linux (using the PulseAudio or PipeWire backend) and Android.
Note
The callback will be called on a soft-realtime audio thread. It is important to ensure that the callback does not block, as this can cause audio glitches or dropouts. This includes performing blocking IO, locking mutexes, allocating memories or any other operations that may block. For best practices consult Ross Bencina’s article Real-time audio programming 101: time waits for nothing . Also consider using clang’s Realtime sanitizer to validate the audio callback.
State changes are reported through the
stateChanged()signal. You can request a state change directly throughsuspend(),resume(),stop(),reset(), andstart().The
QAudioSourcewill enter theStoppedStatewhen an error is encountered. Theerror typecan be retrievederror()function. Please see theErrorenum for a description of the possible errors that are reported. Callingstop()orreset()will reset the error state toNoError.def handleStateChanged(self, newState): match newState: case QtAudio.StoppedState: if audio.error() != QtAudio.NoError: # Error handling else: # Finished recording case QtAudio.ActiveState: # Started recording - read from IO device case _: # ... other cases as appropriate
See also
- __init__([format=QAudioFormat()[, parent=None]])¶
- Parameters:
format –
QAudioFormatparent –
QObject
Construct a new audio input and attach it to
parent. The default audio input device is used with the outputformatparameters. Ifformatis default-initialized, the format will be set to the preferred format of the audio device.- __init__(audioDeviceInfo[, format=QAudioFormat()[, parent=None]])
- Parameters:
audioDeviceInfo –
QAudioDeviceformat –
QAudioFormatparent –
QObject
Construct a new audio input and attach it to
parent. The device referenced byaudioDeviceis used with the inputformatparameters. Ifformatis default-initialized, the format will be set to the preferred format ofaudioDevice.- bufferFrameCount()¶
- Return type:
int
Returns the audio buffer size in frames.
If called before
start(), returns platform default value. If called beforestart()butsetBufferSize()orsetBufferFrameCount()was called prior, returns value set bysetBufferSize()orsetBufferFrameCount(). If called afterstart(), returns the actual buffer size being used. This may not be what was set previously bysetBufferSize()orsetBufferFrameCount().See also
- bufferSize()¶
- Return type:
int
Returns the audio buffer size in bytes.
If called before
start(), returns platform default value. If called beforestart()butsetBufferSize()orsetBufferFrameCount()was called prior, returns value set bysetBufferSize()orsetBufferFrameCount(). If called afterstart(), returns the actual buffer size being used. This may not be what was set previously bysetBufferSize()orsetBufferFrameCount().See also
- bytesAvailable()¶
- Return type:
int
Returns the amount of audio data available to read in bytes.
Note
returned value is only valid while in
ActiveStateorIdleStatestate, otherwise returns zero.See also
- elapsedUSecs()¶
- Return type:
int
Returns the microseconds since
start()was called, including time in Idle and Suspend states.Returns the error state.
- format()¶
- Return type:
Returns the
QAudioFormatbeing used.- framesAvailable()¶
- Return type:
int
Returns the amount of audio data available to read in frames.
Note: returned value is only valid while in
ActiveStateorIdleStatestate, otherwise returns zero.See also
- isNull()¶
- Return type:
bool
Returns
trueif the audio source isnull, otherwise returnsfalse.- processedUSecs()¶
- Return type:
int
Returns the amount of audio data processed since
start()was called in microseconds.- reset()¶
Drops all audio data in the buffers, resets buffers to zero.
- resume()¶
Resumes processing audio data after a
suspend().Sets
error()toNoError. Setsstate()toActiveStateif you previously called start(QIODevice*). Setsstate()toIdleStateif you previously calledstart(). emitsstateChanged()signal.- setBufferFrameCount(frames)¶
- Parameters:
frames – int
Sets the audio buffer size to
valuein frame count.Note
This function can be called anytime before
start(). Calls to this are ignored afterstart(). It should not be assumed that the buffer size set is the actual buffer size used - callbufferFrameCount()anytime afterstart()to return the actual buffer size being used.See also
- setBufferSize(bytes)¶
- Parameters:
bytes – int
Sets the audio buffer size to
valuebytes.Note
This function can be called anytime before
start(), calls to this are ignored afterstart(). It should not be assumed that the buffer size set is the actual buffer size used, callingbufferSize()anytime afterstart()will return the actual buffer size being used.See also
- setVolume(volume)¶
- Parameters:
volume – float
Sets the input volume to
volume.The volume is scaled linearly from
0.0(silence) to1.0(full volume). Values outside this range will be clamped.If the device does not support adjusting the input volume then
volumewill be ignored and the input volume will remain at 1.0.The default volume is
1.0.Note
Adjustments to the volume will change the volume of this audio stream, not the global volume.
See also
Returns a pointer to the internal QIODevice being used to transfer data from the system’s audio input. The device will already be open and read() can read data directly from it.
Note
The pointer will become invalid after the stream is stopped or if you start another stream.
If the
QAudioSourceis able to access the system’s audio device,state()returnsIdleState,error()returnsNoErrorand thestateChanged()signal is emitted.If a problem occurs during this process,
error()returnsOpenError,state()returnsStoppedStateand thestateChanged()signal is emitted.See also
QIODevice interface- start(device)
- Parameters:
device –
QIODevice
Starts transferring audio data from the system’s audio input to the
device. Thedevicemust have been opened in the WriteOnly, Append or ReadWrite modes.If the
QAudioSourceis able to successfully get audio data,state()returns eitherActiveStateorIdleState,error()returnsNoErrorand thestateChanged()signal is emitted.If a problem occurs during this process,
error()returnsOpenError,state()returnsStoppedStateand thestateChanged()signal is emitted.See also
QIODevice interfaceReturns the state of audio processing.
This signal is emitted when the device
statehas changed.Note
The QtAudio namespace was named QAudio up to and including Qt 6.6. String-based connections to this signal have to use
QAudio::Stateas the parameter type:connect(source, SIGNAL(stateChanged(QAudio::State)), ...);- stop()¶
Stops the audio input, detaching from the system resource.
Sets
error()toNoError,state()toStoppedStateand emitstateChanged()signal.- suspend()¶
Stops processing audio data, preserving buffered audio data.
Sets
error()toNoError,state()toSuspendedStateand emitstateChanged()signal.- volume()¶
- Return type:
float
Returns the input volume.
If the device does not support adjusting the input volume the returned value will be 1.0.
See also